Summary: Since the debut of the first game in 1987, the Ys series has graced many machines and taken many forms, beginning as a Zelda-esque top-down 2D adventure with minimal combat mechanics and evolving into the action role-playing hybrid it is now.
Summary: is a title with an interesting history. Developed by Falcom, is a remake of the fourth game. This has previously had one other remake and was originally two different, yet similar games released on two platforms.
Summary: Fun, accessible and engaging, the return of Adol Christin is a successful one, all told. It isn’t hugely original and certainly doesn’t push the envelope in terms of aesthetics or gameplay, but somehow all the small elements come together and simply click.
Excerpt: Ys (pronounced eece as in fleece) is one of those RPG franchises that hasn’t really gotten the fair shake as far as being known about here in the States. Whether it’s the commercial success of other franchises hogging all the limelight or the limited releases that hit these shores, Ys has found a...
Conclusion: Ys: Memories of Celceta is one of the best games available for the Vita and a fine action RPG in its own right. Past some dated visuals and a sparse story are enticing battles and exciting exploration that can suck you in with a ruthless efficiency.
Summary: I've got a terrible confession to make. This is the first time I've totally finished an Ys game. It's not because there is anything wrong with the series, I've just always been the type of person to move on to the latest and greatest game that comes around shortly after an Ys title.
Summary: I can hear eyes rolling across the internet, but Memories of Celceta puts the generic amnesia trope to respectable, utilitarian use. It feels familiar to anyone who's played many Japanese RPGs, but it doesn't overwhelm the plot, which ends up being about much bigger things than Adol's memory.