Summary: The Wipeout games have always served as a solid system showcase with their flashy graphics and impressive sense of speed, so Studio Liverpool's latest, Wipeout 2048 , makes for a nice launch title for the PlayStation Vita. Nice, but not easy. As with the other games in the series, this one's lovely looks reel you in. But then you're quickly hit with a lack of road resistance, too-fast movement, and the slight sense of motion sickness from all the swerving.
Excerpt: Going back to the days of the original PlayStation, Wipeout has been the game that gets made when Sony wants to show off. That ambition has never been more apparent than in Wipeout 2048, which is clearly meant to show the new Vita at its best. For the most part it does just that, but there are a few noticeable dents in what ought to be the showcase game for Sony's new handheld. To their credit, SCE Liverpool has done their best to shake things up a bit with this one.
Pros: Terrific backdrops look even better than those of Wipeout HD, Objectives make for an interesting and creative online mode, A lovely and easy to navigate interface
Cons: The slightly chunkier handling, The reduced framerate, The removal of modes such as Detonator
Excerpt: Few games have defined Sony's PlayStation brand over the ages like WipEout, with SCE Studio Liverpool's (then Psygnosis) futuristic racer arriving with the original PlayStation in 1995. This high-speed racer wasn't just a vision the year 2052; it combined a techno soundtrack, sleek 3D models and a blistering sense of speed to make impressionable young teens feel like this was the future of gaming itself .
Sci-fi racer delivers high-octane thrills, fantasy violence.
Common Sense Media
2 April 2012
Summary: Parents need to know that Wipeout 2048 is a futuristic fantasy racing game where players pilot extraordinarily fast hover cars armed with a variety of deadly weapons. Like most racing games, high-speed collisions simply result in lost time. Weapons -- rockets, machine guns, mines -- can damage and destroy the game’s cars, but vehicles respawn almost instantly.
Wipeout 2048 boldly stays where it has always been before (review)
31 March 2012
Excerpt: As a prequel to all previous entries in Sony’s long-running anti-gravity racing series, Wipeout 2048 immediately piques your interest with its opening cinematic. The short intro visually dissects the evolution of racing from classic open-wheel roadsters to futuristic hovercrafts. Unfortunately, that’s roughly where the innovation stops, as Wipeout 2048 is virtually identical to its predecessors in all the ways that matter.
Excerpt: With the same great gameplay we saw on platforms like the PSone, PS2, PS3 or PSP, not to mention extra features like cross-play between the Vita and the PS3, as well as lots of online options, Wipeout 2048 is looking like one of the most feature-filled launch-day releases for the new Vita. Does the futuristic racing game actually deliver on its promises or does it fail to even cross the finish line? Let’s find out.
Excerpt: Wipeout 2048 is one of the best reasons to own a PS Vita at the moment. The game really shows off what the system’s hardware is capable of and contains enough enjoyable content to keep you entertained for months, irrespective of whether you play on the go or at home, online or offline.
Summary: " WipEout 2048 " is a fantastic looking title. Speed, as well as an interesting (unspoken) narrative through the campaign, ensures that it will strike a cord with fans as well as being one of the most visually impressive launch titles. Some small issues with frame rate aside the only real complaint is the relative length and variety of the title compared to the (cheaper) home version.
Summary: When the Vita launch lineup was originally announced, the one title that really had us salivating at the thought of was Wipeout 2048 . Given our love for the PlayStation 3 ’s Wipeout HD and its Fury expansion pack, the promise of taking our face melting futuristic racing on the road with us was simply too tempting a prospect – but would our expectations prove to be unrealistic or would Studio Liverpool deliver the goods once more?