Summary: Most of the other reviews you read about this game I agree with to an extent. This game has wonderful graphics, controls, mechanics, and a wide range of missions of varying objectives, duration, and difficulty. The bottom line, however, is that there is no plot whatsoever. This is why I enjoyed this game for only about 2 hours. After that, it just gets repetitive; the missions feel monotonous and there aren't enough maps to keep me interested.
Summary: I really enjoyed the start of this game............reasonably easy but also challenging for a newbie at these types of game. Admittedly I am pretty rubbish at these types of games. Got through the Training fairly well.....took a few goes. Started my first mission. It said in the brief it would be long.............my god ..........I didn't realise they meant the rest of your life. Anyway, first 3 parts of the first mission took a few goes......
It's Unit 13...(although there's only six members)
J Brackell, amazon.co.uk
28 June 2012
Summary: Sneaking out shortly after the Playstation Vita's launch, Unit 13 was produced by the same team responsible for the SOCOM series, which also features special operatives in a third-person perspective. I'm actually surprised that this game wasn't branded as part of the SOCOM franchise since it shares a lot of the same DNA of that series. Unlike most modern-day military games (specifically the Tom Clancy series of games), Unit 13 doesn't really have an overall plot.
Excerpt: "...this developer. I picked up Unit 13 to satiate my appetite for shooters until Resistance: Burning Skies arrives on the Vita, but having recently finished playing it to completion I was left feeling somewhat deflated. The storyline behind the game is nonexistent, choosing instead to plunge you straight into the action. While this ‘all flash no substance’ approach may suit some gamers, I found it to be less than compelling, and struggled to become ...
Pros: A responsive control system fully utilises the power of the PlayStation Vita .
Cons: Lack of a storyline and broken computer AI make this title poor value for money .
Summary: Unit 13 from Zipper interactive (the developers that bought us SOCOM) is a barebones frustrating third person shooter with no personality of its own. Despite this the games design makes it a perfectly serviceable portable game that provides hours of gameplay, some of which is fun! Console experiences on the go are what the VITA promises and UNIT 13 does at least show this will come true give competent development. The dual sticks mean UNIT 13 feels very familiar.
Summary: -Graphismes pas top Le jeu n'est pas moche mais quand on compare un jeu sorti au début de la PSVita comme Uncharted Golden Abyss à ce Unit 13 sorti quelques mois après, la comparaison fait vraiment mal pour Unit 13. La première chose qui choque c'est le manque de contraste de certaines missions. Certes, ces missions problématiques se passent de nuit (et encore pas toutes) mais on ne voit rien. C'est très gênant lorsque les missions sont à faire en un temps limité.
Summary: Ein mäßig guter Shooter, der selbst für Nicht-Eingesessene dieses Genres unterhaltsam ist. Das Einzigste was mich stört, ist dass man wie bei Rainbow Six aktuelle politische Konflikte in die Spiel- und Unterhaltungsindustrie mit einnimmt, ich finde sowas muss nicht sein. Ich muss nicht als Feindbild Araber, Burmesen und Schwarze haben.
Summary: Das Spiel ist spielerisch und grafisch durchaus solide. Es bietet leider keine echte Story, sondern nur 36 kurze Missionen. Diese sind relativ abwechslungsreich, wiederholen sich aber recht schnell...Was mich besonders stört ist der teils extrem hohe Schwierigkeitsgrad, der NICHT frei wählbar ist.