Summary: Zipper Interactive is generally regarded to have done a pretty exemplary job when it came to providing staple console experiences in a portable format. Despite the input limitations of the PlayStation Portable, Zipper was able to launch SOCOM: U.S. Navy SEALs Fireteam Bravo to a positive reception, and developed a sequel a year later.
Excerpt: Portable systems are suitable for many game types and genres, the best of which have been designed with the features of their host platform in mind. Historically, cover based shooters would not have fallen under that umbrella, given the lack of a viable control scheme. The PlayStation Vita, with its dual analog stick setup, makes that barrier a moot point, and Zipper Interactive have aimed to shore up that gap with Unit 13 , a title that offers all of what its bigger...
Excerpt: Zipper Entertainment has a reputation for delivering solid shooter experiences to relatively new hardware. Zipper effectively launched the PS2's fledgling online a decade ago with the SOCOM franchise, and now have unleashed their newest IP, Unit 13, on Sony’s Vita to sate the handheld gamer’s hunger for third-person shooters.
Pros: Bite-sized missions, Using the multiple character classes, There’s plenty to do
Cons: The non-story, Revisiting the same locations, Occasional touch screen mishaps
Summary: An odd mixture of SOCOM bundled with Bulletstorm, together with the online challenge of Trials, " Unit 13 " is not the game I expected from Zipper. It’s by no means perfect, but it looks and sounds good, has plenty of content, and is well suited to playing on the go. The story is lacking, and having more of a squad focus would have been better, but Unit 13 is a tidy little Vita game that has to rank as one of the better launch offerings.
Excerpt: is a good game. I don’t want the reader to misunderstand. Categorically speaking, one can run down the list of technical and gameplay elements and give each one a satisfactory green check mark. There’s plenty to do, the game moves at a good clip, the control is solid, and the extra stuff is appreciated, too. But you’ll have to forgive me…I have something against games that feel a little bland, a little underwhelming and overall, borderline soulless.
Conclusion: Unit 13 is a great quick fix for any shooter fan looking for a game on the go. It will not become a classic, as it lacks both interesting characters and a proper coherent story. For the time being it is a solid title within the launch window of the VITA, and while we wait for other titles in the shooter genre it can help us keep the trigger finger in combat condition.
Excerpt: Unit 13 is a collection of some of the best bits found in FPS, and third person shooters. You get to sneak about in Sam Fisher style taking out enemies silently, and then you get to go all out blasting away almost Rambo style. There are Ghost Recon sniper levels where you have to wait for the best opportunity to dispose of your target, and then there are timed levels with no time for specialities.
Excerpt: I know the first thing that came to a lot of peopleÃƒÂ¢Ã¢â€šÂ¬Ã¢â€žÂ¢s minds when the Vita was first shown was, ÃƒÂ¢Ã¢â€šÂ¬Ã…â€œfinally we have two analog sticks, and we can play shooters properly.ÃƒÂ¢Ã¢â€šÂ¬Ã‚Â� Well, Unit 13 is the first...
Pros: + Bite-sized missions, + Controls are slick, + Good use of touch screen
Cons: Forgettable narrative, Elite missions can be frustrating, Just feels flat at times
Summary: With plenty of tactical shooter experience under their belts, particularly with the SOCOM series and the huge PS3 shooter MAG , it may come as something of a surprise to learn that Zipper Interactive ’s latest offering, Unit 13 , veers ever so slightly into a much more action packed style of combat. While it’s not exactly Gears of War territory, it is something of a departure, and given the fact that it’s been developed exclusively for the Vita , it’s a welcome one.