Summary: Zipper Interactive is generally regarded to have done a pretty exemplary job when it came to providing staple console experiences in a portable format. Despite the input limitations of the PlayStation Portable, Zipper was able to launch SOCOM: U.S. Navy SEALs Fireteam Bravo to a positive reception, and developed a sequel a year later.
Excerpt: Zipper Entertainment has a reputation for delivering solid shooter experiences to relatively new hardware. Zipper effectively launched the PS2's fledgling online a decade ago with the SOCOM franchise, and now have unleashed their newest IP, Unit 13, on Sony’s Vita to sate the handheld gamer’s hunger for third-person shooters.
Pros: Bite-sized missions, Using the multiple character classes, There’s plenty to do
Cons: The non-story, Revisiting the same locations, Occasional touch screen mishaps
Summary: An odd mixture of SOCOM bundled with Bulletstorm, together with the online challenge of Trials, " Unit 13 " is not the game I expected from Zipper. It’s by no means perfect, but it looks and sounds good, has plenty of content, and is well suited to playing on the go. The story is lacking, and having more of a squad focus would have been better, but Unit 13 is a tidy little Vita game that has to rank as one of the better launch offerings.
Unit 13 for the PS Vita is the epitome of flawed fun (review)
1 May 2012
Conclusion: Despite the awful A.I and dull locations, this game offers an enjoyable challenge. Each mission is so finely poised that pre-planning and scouting ahead is an absolute must. Expansive options for the evolution of character classes and weapons make this an addictive shooter that continues to beg for your attention. Without a doubt, this game’s most impressive feat is the seamless inclusion of a first-person viewpoint.
Pros: Instead of long, grueling levels, this title includes over 50 missions for those who want to pick up and play in spare time. Each objective typically lasts anywhere up to half an hour, but most clock in at around the 10 minute mark. The developer understands time is precious, and strives to ensure tasks aren’t soiled by unfair difficulty. You’ll quickly learn that, if you prematurely die in Unit 13, you’ve definitely done something wrong. Each successful mission is re...
Cons: Unfortunately, Zipper Interactive shoots itself in the foot with dire A.I. Sometimes, you have to wonder how certain parts of a game makes it past the testing stage. While enemy soldiers often quip humorously to their allies, the jovial spirit soon turns to embarrassment when observing their behavior. To start, your opposition suffers from short-term memory loss. Expect them to shoot at your position when spotted, then lose sight of your whereabouts a few seconds late...
Intense military shooter rewards shots to the head.
Common Sense Media
16 April 2012
Summary: Parents need to know Unit 13 is a third-person shooter made exclusively for the PlayStation Vita. Players assume the role of a covert military agent, who uses all kinds of weapons to take down a terrorist organization, including pistols, machine guns, sniper rifles and grenades. Players are rewarded for successful headshots. It's also possible to use melee weapons, such as knives, to stab and kill bad guys. Human enemies often splash blood and they often shriek in pain.
Excerpt: I can imagine the design briefing Zipper had with Sony before starting development on Unit 13. No doubt a very strict development cycle was given, along with the stipulation that the game must cater towards breezy bursts of gaming that you can do whether you have 10 minutes or two hours free. The good news is that for the first time a handheld platform could make use of two analogue sticks, and there's a handy touch screen to put extra controls on.
Excerpt: is a good game. I don’t want the reader to misunderstand. Categorically speaking, one can run down the list of technical and gameplay elements and give each one a satisfactory green check mark. There’s plenty to do, the game moves at a good clip, the control is solid, and the extra stuff is appreciated, too. But you’ll have to forgive me…I have something against games that feel a little bland, a little underwhelming and overall, borderline soulless.
Excerpt: I didn’t know what to expect when I played Unit 13 for the first time. I never got a chance to check out the demo and I’m not too familiar with developer Zipper Interactive’s previous third-person shooters. I was initially surprised that there was no story mode in Unit 13 – just a collection of objective-based missions.
Excerpt: Unit 13 is a collection of some of the best bits found in FPS, and third person shooters. You get to sneak about in Sam Fisher style taking out enemies silently, and then you get to go all out blasting away almost Rambo style. There are Ghost Recon sniper levels where you have to wait for the best opportunity to dispose of your target, and then there are timed levels with no time for specialities.
Conclusion: Unit 13 is a great quick fix for any shooter fan looking for a game on the go. It will not become a classic, as it lacks both interesting characters and a proper coherent story. For the time being it is a solid title within the launch window of the VITA, and while we wait for other titles in the shooter genre it can help us keep the trigger finger in combat condition.