Summary: You know right off the bat that this isn't a "real" Katamari game. It is in the fact that you roll stuff up and get bigger, but something just doesn't feel right... I booted up Touch My Katamari expecting a wonderful, crazy yet somehow orchestrated intro accompanied by Katamari on the Swing but instead there was the Prince rolling around with random stuff floating everywhere accompanied by a generic, slightly annoying song.
Summary: This is a good game! I probably would have liked it more had I not had past history with the Katamari series. There really isn't a comparison between the original Katamari Damacy and this title. The original would wins hands down! But, for a scaled down version of the game for a bit of a scaled down system, this game was still an enjoyable way to spend time. I did miss some of the music from the original games and the music was not as catchy.
Summary: Played the Katamari series once before, this one is just like the others. Roll stuff up... wacky game play. Talks about how the last few Katamari games fell off, makes fun of its self a lot. Haven't played the other games but this one is pretty fun. The basis of the game is you roll stuff up... and thats what you end up doing. I like it.
Summary: I've played Katamari since the beginning, and I have to say...the series has declined. It is still wildly creative and very fun, no doubt. If you have never played a Katamari game you are sure to enjoy this game, but it is definitely not the best one to begin with. Attempting to implement a story and such is just...weird for the Katamari series. It seems nonsensical, but the story is enjoyable. If there is one problem with this new Katamari, it's the newness.
Summary: Only about 15 levels in the initial download, a small but, fun game for the vita. Especially if you want to quickly introduce your friends to the joy of katamari. Game play is basically the same as previous katamari games, you're able to move about your magical ball with the two analog sticks. As you collect things, your katamari grows and eventually you'll be able to roll up people, cars, buildings, etc.
Summary: If you've played any of the other Katamari games, this one is quite the same. nothing much new or revolutionary. You can use the front or back touch screens to stretch our shrink your katamari. The game is totally wack-a-doodle but something about the totally random premise and absolutely horrible dialog make this game quite fun to play!
Summary: If you've ever played a Katamari game, you know exactly what you're getting with this one. It sticks to the formula presented in the previous games but adds a few mechanics that encourage you to replay levels over and over. I finished the main story in about two hours, but I've already gotten about 10 hours of gameplay out of it. It has a budget price for a reason, but it's easily worth thirty bucks.