Summary: I've played a few other games in the series, and was surprised by how short this was. Yes, I understood that it is a handheld version, but I believe they could have added more levels than they did.
Summary: If you love to go from dust mite to a force of nature this game is for you. The standard katamari formula is still intact, and still continues to improve. The basis of the gameplay is you control a small rolling ball that collects similarly sized items that allows it to slowly grow. You start at small things like coins and batteries, eventually you move onto tabels and furniture, then you get to the point where you are picking up entire houses and city blocks.
Summary: Unless you're looking for a game that's built specifically to show off the OLED color levels of the Vita this isn't a quality game. It in face feels much more like a tech demo. And this was included with the Vita I bought so don't ask why I bought it in the first place. I wouldn't have had a game otherwise and I got this thing.
Elias L. Blondeau "The Atlanta Fried Critic", Amazon
17 June 2012
Summary: "Katamari Damacy" has always been somewhat of a favorite series to me. It has special emotional meaning to me as well, due to the fact that the first game in the series was the first present I ever received from my best friend. I've played every entry in the franchise, excluding "Beautiful Katamari", and every single one I've enjoyed thoroughly.
Summary: The Good: Katamari gameplay is intact, dual analog sticks are a lifesaver, the weirdness is back, nice Japanese inspired soundtrack The Bad: Poor use of Vita features, extra content is lame, only a dozen levels, headache inducing camera, ugly graphics I remember when the first game came out, it was something I had never seen before. Rolling stuff up into a huge ball was so much fun, and I played it for hours.
Summary: If this was the first Katamari game I played, I might think better of it. I was worried when I heard the brain behind katamari was leaving. This game has always stayed with the basic concept of rolling up items, but it simply doesn't get old (to me at least). After playing this game, I have to say it can get old. At least when it is a complete regression of what previous Katamari games have offered. This game simply lacks the content of all the other games.
Go ahead and touch, there's not much of it. . . (JAPANESE VERSION REVIEW)
C. H. Mauricio, Amazon
22 February 2012
Summary: Touch My Katamari is the latest in Namco's long running ball rolling franchise. It marks the most significant release for the portables thanks mostly to the Vita's double analog stick setup bringing a full Katamari experience on-the-go. It's the perfect setup for this pick and and play in short bursts game. So why the 3 star score? Well, as a massive Katamari fan, I expect more from a Katamari game in this day and age.
Excerpt: "...Katamari around. It also has Touch screen functions, where you touch the screen to move your Katamari around, or the rear touch pad to flatten your Katamari or make it vertical so you can access different areas easier. This is very poorly integrated however as your fingers then block the screen so you can't see where you are going very well or what you are picking up. So it is very much best to stick with your traditional twin analog stick controls. The ...
Pros: It's satisfying to suck up every day objects . Rolling over famous landmarks is very fun .
Cons: Very short . Hardly any levels . Same as all the other games in the series .
Summary: Well, first I'll just say this is a budget title for a reason. It's not bad, but it's kind of underwhelming. If this is your first Katamari game, then you probably won't mind at all. It's a good game to get into the series, but for series vets you'll probably want to wait for it to drop even cheaper. If you're familiar with the series then you'll know exactly how it controls for the most part.