Summary: I've played a few other games in the series, and was surprised by how short this was. Yes, I understood that it is a handheld version, but I believe they could have added more levels than they did.
Summary: If you love to go from dust mite to a force of nature this game is for you. The standard katamari formula is still intact, and still continues to improve. The basis of the gameplay is you control a small rolling ball that collects similarly sized items that allows it to slowly grow.
Summary: Unless you're looking for a game that's built specifically to show off the OLED color levels of the Vita this isn't a quality game. It in face feels much more like a tech demo. And this was included with the Vita I bought so don't ask why I bought it in the first place.
Summary: "Katamari Damacy" has always been somewhat of a favorite series to me. It has special emotional meaning to me as well, due to the fact that the first game in the series was the first present I ever received from my best friend.
Summary: The Good: Katamari gameplay is intact, dual analog sticks are a lifesaver, the weirdness is back, nice Japanese inspired soundtrack The Bad: Poor use of Vita features, extra content is lame, only a dozen levels, headache inducing camera, ugly graphics I remember when the first game came out, it was...
Summary: If this was the first Katamari game I played, I might think better of it. I was worried when I heard the brain behind katamari was leaving. This game has always stayed with the basic concept of rolling up items, but it simply doesn't get old (to me at least).
Go ahead and touch, there's not much of it. . . (JAPANESE VERSION REVIEW)
C. H. Mauricio, Amazon
22 February 2012
Summary: Touch My Katamari is the latest in Namco's long running ball rolling franchise. It marks the most significant release for the portables thanks mostly to the Vita's double analog stick setup bringing a full Katamari experience on-the-go.