Excerpt: The premise of the Katamari franchise sounds downright frightening. The King of All Cosmos orders his son, the pint-sized Prince, to roll around a ball that sticks to anything smaller than it, growing in size until it's eventually rolling up entire cities in seconds. Screaming children, animals, trash cans - they're all added to the giant mass, which is eventually devoured by the flamboyant King and turned into a star. Literally.
Pros: Katamari is as fun as ever, Great use of the system's back touchscreen, A memorable soundtrack
Cons: Not all the new features are that impressive, It's time we talk about user-generated content, The credits roll too soon
Summary: Unless you are a player who desperately wants to experience Katamari again, or conversely has never experienced the series before, Touch My Katamari is hard to recommend. It offers exactly the same experience again, with little innovation present. With the King of the Cosmo’s constantly speaking of his goal of reacquiring his fans by renewing his efforts, the developers seem to have done little to apply this same ethos to their game.
Excerpt: If there were ever a game that highlighted the odd world that the Japanese live in, it would be Katamari. A long running franchise that is so bizarre, you could be forgiven if you thought you were...
Pros: + Colourful visuals, + Various control options, + Short levels, ideal for portable gaming
Cons: Repetitive, Extended play can be painful, Menu hub can be a little awkward, Frequent difficulty spikes
Excerpt: is the same monster we know and love, with a bright new coat of paint. And it shows quite a bit of potential for what the series could possibly undertake. For now, it's a bridge to bigger and better Katamari games that strips itself down to basics to grow from there. And like the in-game katamari, grow it shall -- hopefully into the brightest star yet.
Excerpt: Another Sony system, another Katamari game. This time available at launch for the PS Vita, the latest entry in the cult-classic Katamari series Touch My Katamari gets a chance to shine and show off the new bells and whistles of this next generation portable. With Keita Takahashi having left the game series in 2005 after We Love Katamari for the PS2, the Katamari series has been fairly hit-and-miss.
Excerpt: It’s a bit on the short side and the gameplay is not-so-shockingly reminiscent of the previous games, but Touch My Katamari is a pleasant surprise. The levels are all entirely new, the soundtrack is still as much of an earworm as it has always been, and the basic changes to the gameplay are a nice touch (no pun intended). This is the best in the series since the original and if you’re looking for some Katamari on the go, you won’t be disappointed.
Excerpt: Oh Katamari, for some reason even though you are the most basic, oddest game in the world, you've kept me addicted for years on end. Now that you've gone portable, there is only one choice, and that is to purchase you and play you. Even though your series has been done over and over, again and again, here I am, pushing a giant ball of junk around enjoying it immensely. But every so often I stop and think: can't there be more to life than this?
Excerpt: But let's not get too excited. The innovation we're talking about here is actually rather minuscule. Specifically, you can pinch to zoom on either the Vita screen or back touch pad to change the shape of your Katamari. But we're getting ahead of ourselves. Let's start with the basics, like every other title in the series, Touch My Katamari features a tiny green man known as the Prince, who is the son of the King of All Cosmos.
Conclusion: After so many games, it definitely feels like the Katamari series is starting to run out of steam. This is still a solid entry, but it feels more like a pared-down version of things than a continuation of the console games.