Excerpt: The premise of the Katamari franchise sounds downright frightening. The King of All Cosmos orders his son, the pint-sized Prince, to roll around a ball that sticks to anything smaller than it, growing in size until it's eventually rolling up entire cities in seconds. Screaming children, animals, trash cans - they're all added to the giant mass, which is eventually devoured by the flamboyant King and turned into a star. Literally.
Pros: Katamari is as fun as ever, Great use of the system's back touchscreen, A memorable soundtrack
Cons: Not all the new features are that impressive, It's time we talk about user-generated content, The credits roll too soon
Summary: Unless you are a player who desperately wants to experience Katamari again, or conversely has never experienced the series before, Touch My Katamari is hard to recommend. It offers exactly the same experience again, with little innovation present. With the King of the Cosmo’s constantly speaking of his goal of reacquiring his fans by renewing his efforts, the developers seem to have done little to apply this same ethos to their game.
Excerpt: If there were ever a game that highlighted the odd world that the Japanese live in, it would be Katamari. A long running franchise that is so bizarre, you could be forgiven if you thought you were...
Pros: + Colourful visuals, + Various control options, + Short levels, ideal for portable gaming
Cons: Repetitive, Extended play can be painful, Menu hub can be a little awkward, Frequent difficulty spikes
Excerpt: Katamari Damacy is a video game delicacy. You either love it or hate it. Sometimes you have absolutely no idea how to approach it. And while that may repulse and repel some players, that's always been the reason I've been drawn to it. The Prince's zany missions to roll up as many items as possible to replace the planets his father, the King of All Cosmos, destroyed were delectable, bite-sized pleasures.
Excerpt: Another Sony system, another Katamari game. This time available at launch for the PS Vita, the latest entry in the cult-classic Katamari series Touch My Katamari gets a chance to shine and show off the new bells and whistles of this next generation portable. With Keita Takahashi having left the game series in 2005 after We Love Katamari for the PS2, the Katamari series has been fairly hit-and-miss.
Excerpt: Oh Katamari, for some reason even though you are the most basic, oddest game in the world, you've kept me addicted for years on end. Now that you've gone portable, there is only one choice, and that is to purchase you and play you. Even though your series has been done over and over, again and again, here I am, pushing a giant ball of junk around enjoying it immensely. But every so often I stop and think: can't there be more to life than this?
Excerpt: But let's not get too excited. The innovation we're talking about here is actually rather minuscule. Specifically, you can pinch to zoom on either the Vita screen or back touch pad to change the shape of your Katamari. But we're getting ahead of ourselves. Let's start with the basics, like every other title in the series, Touch My Katamari features a tiny green man known as the Prince, who is the son of the King of All Cosmos.
Conclusion: After so many games, it definitely feels like the Katamari series is starting to run out of steam. This is still a solid entry, but it feels more like a pared-down version of things than a continuation of the console games.
Excerpt: Oh, Katamari Damacy , how I loved you. Uniquely weird and Japanese, I can still sing the title song after all these years. Since then the series really hasn't ever been able to capture the strange magic of that first time I rolled up random junk to make a star. With the Vita launch The King of All Cosmos has returned with another attempt to take our hearts, but are some new controls and the ability to stretch and squeeze your Katamari enough to bring the magic back?