Excerpt: Touch My Katamari marks the second portable iteration of the series that started nearly eight years ago as a budget-priced slice of Japanese wackiness. It’s been held in high regard by fans due to its quirky humor, addictive music, and fun dual-stick ball-rolling gameplay. The goal of every entry has been largely the same – get a ball called a katamari as big as a stage requires and then move on, with some variations on what needs to either be put onto the ball or...
Excerpt: The premise of the Katamari franchise sounds downright frightening. The King of All Cosmos orders his son, the pint-sized Prince, to roll around a ball that sticks to anything smaller than it, growing in size until it's eventually rolling up entire cities in seconds. Screaming children, animals, trash cans - they're all added to the giant mass, which is eventually devoured by the flamboyant King and turned into a star. Literally.
Pros: Katamari is as fun as ever, Great use of the system's back touchscreen, A memorable soundtrack
Cons: Not all the new features are that impressive, It's time we talk about user-generated content, The credits roll too soon
Summary: Unless you are a player who desperately wants to experience Katamari again, or conversely has never experienced the series before, Touch My Katamari is hard to recommend. It offers exactly the same experience again, with little innovation present. With the King of the Cosmo’s constantly speaking of his goal of reacquiring his fans by renewing his efforts, the developers seem to have done little to apply this same ethos to their game.
Summary: Parents need to know that Touch My Katamari is a portable version of the popular puzzle/arcade game. As with other titles in the series, players will try to build the biggest ball of objects they can, under the sarcastic and discouraging eye of the King of All Cosmos. The King is a pompous buffoon, but his attitude is played humorously. His body-suit is skin-tight, though, and might be a bit too revealing for younger players.
Excerpt: If there were ever a game that highlighted the odd world that the Japanese live in, it would be Katamari. A long running franchise that is so bizarre, you could be forgiven if you thought you were...
Pros: + Colourful visuals, + Various control options, + Short levels, ideal for portable gaming
Cons: Repetitive, Extended play can be painful, Menu hub can be a little awkward, Frequent difficulty spikes
Summary: : Touch My Katamari continues the long-standing franchise trends of its predecessors, and should appease diehard series fans while still being accessible to newcomers… but it does nothing to entice those who are long tired of the series as a consequence. The story is endearing enough to entertain the player, and the game retains the same stylistic appeal of its predecessors on both a visual and aural front.
Excerpt: The other day I was thinning my game collection a bit when I came across Katamari Forever collecting dust, but I couldn't get rid of it. I hadn't thought much about the series in a while, but nostalgia somehow stayed my hand. That's the power of Namco Bandai's quirky series. But this is also a series that hasn't adapted well to change, and the absence of major innovation in recent years is evidence enough that Namco Bandai has been struggling over what to do with the...
Excerpt: is the same monster we know and love, with a bright new coat of paint. And it shows quite a bit of potential for what the series could possibly undertake. For now, it's a bridge to bigger and better Katamari games that strips itself down to basics to grow from there. And like the in-game katamari, grow it shall -- hopefully into the brightest star yet.