Excerpt: On the surface, Tearaway looks like another fantastic offering from Sony first party stalwart, Media Molecule. It has a wonderfully realized visual style, quirky characters, a whimsical, LittleBigPlanet -esque narrative and some genuinely interesting uses of the Vita’s unique hardware features. Unfortunately, these positives are undercut by some fairly serious issues that start to crop up quite frequently as more time is spent with the game.
Excerpt: You have never played through a world quite like this. Maybe you’ve glimpsed the creative range of developer Media Molecule turned loose in Little Big Planet 2, widely mistaken as a repository for 100 crappy player-made levels to every good player-made level. You might appreciate that Little Big Planet 2 had a clever platformer already in the box, but you’ve never seen Media Molecule’s creativity this focused, this poignant, this lovely, this literally transcendent.
Summary: Media Molecule, Sony's first party game developer, started creating games in 2008. With a strong focus on unique gameplay experiences, they began their notoriety with 'Little Big Planet', a title that was lauded for its creativity, family-friendly theme, and user-generated content. It won numerous awards, including the Game Developers Choice Award for Best Debut Game.
Excerpt: Media Molecule burst onto the scene back in 2008 with the charmingly adorable Little Big Planet. The idea was to provide the gaming public with the tools the designers themselves used to create their own levels. It was a rousing success, spawning multiple sequels on different platforms and even some spin-offs (the less said about some of those the better). Now they are back with their first new IP in a while called Tearaway.
Excerpt: Take a look at the most popular games of current times and you'll see some commonalities between many of them: dark, gritty realism with gory violence and guns blazing. Many people enjoy video games with those traits, but not everyone. Some people may have grown tired of this trend and wish for something completely different; a carefree, colorful, happy-go-lucky experience that tugs at the heartstrings and gives players that warm, fuzzy feeling.
Excerpt: is fueled by big, genre-bending ideas, and it's got so many of them that I could rattle off a dozen of the game's most memorable moments and I'd barely be scratching the surface of what the game has to offer.
Conclusion: This is a remarkable game, and there isn’t a Vita owner in the world that should pass it by. It’s a sublime experience and, especially at its budget retail price, is dense with gameplay mechanics that involve you as the player directly into Tearaway ’s loveable little dimension.
Excerpt: If a system ever needed a big game, it is the PS Vita. Even with the recent surge of indie interest, the system has barely gotten by on a steady diet of ports and downgraded versions of console games. Tearaway is something different, and the first reason to own a Vita. I absolutely love Tearaway ’s style.