Excerpt: Sumioni: Demon Arts had me intrigued at first. Without knowing what the game really is, I expected it to be similar to the Wii game, Muramasa: Demon Blade. And why not, they both have a similar setting, and both have the word demon in the name! Alright, I admit that last reason was a stretch, but honestly, can you blame me? What I got, however, was something completely different.
Conclusion: Unfortunately, Sumioni: Demon Arts is a mixed bag. On one hand, you have a beautiful game with a clever premise; on the other, you have an extremely limiting level progression system leading to more headaches than victories. Combining that with a limited arsenal and level grinding gives you a game that misses the mark. Underneath the bottlenecks and frustrations, there is the potential for a great game, but it just can’t seem to get out from under its burdens.
Excerpt: Bien que sorti en catimini sur le PlayStation Store des jeux Vita, Sumioni aura certainement intrigué plus d'un joueur curieux de découvrir ce que pouvait bien renfermer ce titre aux airs d'Okami. Il faut dire que ses visuels éclaboussés de taches d'encre et teintés de mythologie japonaise rappellent immanquablement le titre du regretté Clover Studio.