Excerpt: One of the problems with developing games for a small touch screen is the obfuscation of the screen during interaction. Our dexterous, fat fingers are best suited for action around the periphery of the screen, and throwing them into the mix on the center of the screen turns into a balancing act between receiving input and delivering output. The iPad’s 9.5 x 7.5 inch screen divides screen activities well. The PlayStation Vita’s 5 inch OLED screen, so far, has not.
Pros: Interactive Japanese Watercolor, Touch Screen Platforms
Cons: Repeated Levels Are Repeated, Unclear Guidance, Lame Folklore
Excerpt: I'm always looking for new games to play and when something like Sumiori: Demon Arts comes along, with a beautiful art style and a control scheme that gives you the option of taking advantage of the Vita's touch controls, I knew I had to have it. Within half an hour of hearing about it I had researched, purchased, downloaded, and installed it with the intention of reviewing it, price-tag be damned.
Conclusion: The Short Version: The game’s origins as a mobile phone title are all too obvious to see and the unresponsive controls make the £7.99 asking price a joke. It’s undeniably good to look at, but playing through the boring stages and getting hacked off with the basic mechanics becomes highly irritating. Looks like I’ll just have to fire up Okami again for my celestial scrawlings.
Pros: Looks fantastic, Authentic era-specific sounds, Reminds you how awesome Okami was
Cons: Level Tree structure cripples progression, Unresponsive ink controls, Over-priced