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Sumioni: Demon Arts
6.9 out of 10

Sumioni: Demon Arts

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Reviews and Problems with Sumioni: Demon Arts

Showing 1-10 of 18

Expert Review

Calm Down Tom
27 February 2013
  • Summary: The shadow of Okami looms large before you’ve even started to play Sumioni: Demon Arts, with the sumi-e art style apparent right from the LiveArea. If that were all there was to it, it’d be easy to shake off the idea that Sumioni is something of a knock-off, but then there’s using a magic brush to...
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Overall 8
7.8

Sumioni: Demon Arts

Game Over Online
1 September 2012
  • Excerpt: Sumioni stood out the second I saw it because it appeared to blend traditional action platforming with Okami’s sumi-e art style and the paint brush-related aspects of its gameplay. I initially had high hopes for it given its great beauty and seemingly can’t-miss gameplay blending.
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Overall 8
7.8

Sumioni: Demon Arts

Game Over Online
2 July 2012
  • Excerpt: Sumioni stood out the second I saw it because it appeared to blend traditional action platforming with Okami's sumi-e art style and the paint brush-related aspects of its gameplay. I initially had high hopes for it given its great beauty and seemingly can't-miss gameplay blending.
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Ink-credibly Bad

GameCritics.com
22 May 2012
  • Conclusion: Ancient Japan is lousy with giant, demonic, self-aware wagon wheels?
  • Pros: The sumi-e art style is pretty nifty.
  • Cons: Nothing else is.
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Overall 4
4.0

Sumioni: Demon Arts Review

GamerNode
22 April 2012
  • Excerpt: One of the problems with developing games for a small touch screen is the obfuscation of the screen during interaction. Our dexterous, fat fingers are best suited for action around the periphery of the screen, and throwing them into the mix on the center of the screen turns into a balancing act...
  • Pros: Interactive Japanese Watercolor, Touch Screen Platforms
  • Cons: Repeated Levels Are Repeated, Unclear Guidance, Lame Folklore
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Overall 7
7.0

Expert Review

GamingNexus
18 April 2012
  • Summary: Sometimes, a good idea can only take you so far. A lot of people say that the hardest part of a project is coming up with the idea, and perhaps even laying the initial foundation. What happens when you have all of that; you nail the idea, you have a concrete foundation, and everything else fails to...
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Sumioni: Demon Arts

DarkStation
5 April 2012
  • Conclusion: If you know what you’re getting into, Sumioni has the potential to be an exciting game but the bottom line is that the game won’t be for everyone. Chances are you’re going to spend most of the time reloading saves or going back to the beginning in order to properly advance and avoid getting the bad...
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Overall 4
4.3

Sumioni: Demon Arts (PSV) - Review

VGChartz
3 April 2012
  • Excerpt: I'm always looking for new games to play and when something like Sumiori: Demon Arts comes along, with a beautiful art style and a control scheme that gives you the option of taking advantage of the Vita's touch controls, I knew I had to have it.
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Overall 5
5.0

Suimioni: Demon Arts review

GameZone
1 April 2012
  • Excerpt: Sumioni: Demon Arts had me intrigued at first. Without knowing what the game really is, I expected it to be similar to the Wii game, Muramasa: Demon Blade. And why not, they both have a similar setting, and both have the word demon in the name!
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Overall 8
8.0

Expert Review

Realm of Gaming
31 March 2012
  • Excerpt: Sumioni is, if nothing else, absurdly beautiful. People will be quick to compare it to games like Okami , a comparison that isn't without merit. But while Okami was comparable to post- Ocarina Zelda titles, Sumioni feels more like The Adventure of Link , for better or for worse.
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