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7.1 out of 10

Sumioni: Demon Arts

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Reviews and Problems with Sumioni: Demon Arts

Showing 1-10 of 15
Overall 8
7.8

Sumioni: Demon Arts

Game Over Online
1 September 2012
  • Excerpt: Sumioni stood out the second I saw it because it appeared to blend traditional action platforming with Okami’s sumi-e art style and the paint brush-related aspects of its gameplay. I initially had high hopes for it given its great beauty and seemingly can’t-miss gameplay blending. Unfortunately, the final product disappoints and winds up failing to live up to the game’s theoretical potential.
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Ink-credibly Bad

GameCritics.com
22 May 2012
  • Conclusion: Ancient Japan is lousy with giant, demonic, self-aware wagon wheels?
  • Pros: The sumi-e art style is pretty nifty.
  • Cons: Nothing else is.
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Overall 4
4.0

Sumioni: Demon Arts Review

GamerNode
22 April 2012
  • Excerpt: One of the problems with developing games for a small touch screen is the obfuscation of the screen during interaction. Our dexterous, fat fingers are best suited for action around the periphery of the screen, and throwing them into the mix on the center of the screen turns into a balancing act between receiving input and delivering output. The iPad’s 9.5 x 7.5 inch screen divides screen activities well. The PlayStation Vita’s 5 inch OLED screen, so far, has not.
  • Pros: Interactive Japanese Watercolor, Touch Screen Platforms
  • Cons: Repeated Levels Are Repeated, Unclear Guidance, Lame Folklore
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Sumioni: Demon Arts

DarkStation
5 April 2012
  • Conclusion: If you know what you’re getting into, Sumioni has the potential to be an exciting game but the bottom line is that the game won’t be for everyone. Chances are you’re going to spend most of the time reloading saves or going back to the beginning in order to properly advance and avoid getting the bad endings. Be mindful of how you save, as there is nothing worse than losing all your progress from an accidental overwrite.
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Overall 5
5.0

Suimioni: Demon Arts review

GameZone
1 April 2012
  • Excerpt: Sumioni: Demon Arts had me intrigued at first. Without knowing what the game really is, I expected it to be similar to the Wii game, Muramasa: Demon Blade. And why not, they both have a similar setting, and both have the word demon in the name! Alright, I admit that last reason was a stretch, but honestly, can you blame me? What I got, however, was something completely different.
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Overall 8
8.0

Expert Review

Realm of Gaming
31 March 2012
  • Excerpt: Sumioni is, if nothing else, absurdly beautiful. People will be quick to compare it to games like Okami , a comparison that isn't without merit. But while Okami was comparable to post- Ocarina Zelda titles, Sumioni feels more like The Adventure of Link , for better or for worse. For me, it was better. The Adventure of Link was always my favorite title in the series, despite it being the black sheep.
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Overall 7
6.5

Sumioni: Demon Arts Review

ztgd.com
28 March 2012
  • Excerpt: Sumioni: Demon Arts is a gorgeous game that plays well and offers a unique experience all around. The frustration of going back to see all it has to offer, though, is a huge barrier to entry.
  • Pros: + Gorgeous visuals, + Great use of the touch screens, + Lots of content...
  • Cons: ...that is a pain to access, Lack of stage select, Limited combat options
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Overall 8
7.5

Sumioni: Demon Arts

Gaming Evolution
28 March 2012
  • Conclusion: Sumioni: Demon Arts is a beautiful looking game which can be enjoyed in short burst when you don’t have much time on your hands. If you didn’t look at creating various save files in order to see all six endings, you will find yourself playing through the game from the beginning several times, which will get very repetitive and tiresome. With a starting price point of $19.99 ($20), the likelihood of someone picking up this title for something a bit different is greater.
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Overall 6
5.5

Sumioni: Demon Arts Review

GameSpot
27 March 2012
  • Summary: Painting destruction becomes tiresome in the repetitive Sumioni: Demon Arts.
  • Pros: Novel use of ink abilities, Responsive controls, Performance-based progression demands efficient play
  • Cons: Dearth of new moves and concepts, Tedious storytelling
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Overall 8
7.8

Sumioni: Demon Arts

Game Over Online
27 March 2012
  • Excerpt: Sumioni stood out the second I saw it because it appeared to blend traditional action platforming with Okami's sumi-e art style and the paint brush-related aspects of its gameplay. I initially had high hopes for it given its great beauty and seemingly can't-miss gameplay blending. Unfortunately, the final product disappoints and winds up failing to live up to the game's theoretical potential.
  • Read full review
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