Excerpt: Sumioni stood out the second I saw it because it appeared to blend traditional action platforming with Okami’s sumi-e art style and the paint brush-related aspects of its gameplay. I initially had high hopes for it given its great beauty and seemingly can’t-miss gameplay blending. Unfortunately, the final product disappoints and winds up failing to live up to the game’s theoretical potential.
Excerpt: One of the problems with developing games for a small touch screen is the obfuscation of the screen during interaction. Our dexterous, fat fingers are best suited for action around the periphery of the screen, and throwing them into the mix on the center of the screen turns into a balancing act between receiving input and delivering output. The iPad’s 9.5 x 7.5 inch screen divides screen activities well. The PlayStation Vita’s 5 inch OLED screen, so far, has not.
Pros: Interactive Japanese Watercolor, Touch Screen Platforms
Cons: Repeated Levels Are Repeated, Unclear Guidance, Lame Folklore
Conclusion: If you know what you’re getting into, Sumioni has the potential to be an exciting game but the bottom line is that the game won’t be for everyone. Chances are you’re going to spend most of the time reloading saves or going back to the beginning in order to properly advance and avoid getting the bad endings. Be mindful of how you save, as there is nothing worse than losing all your progress from an accidental overwrite.
Excerpt: I'm always looking for new games to play and when something like Sumiori: Demon Arts comes along, with a beautiful art style and a control scheme that gives you the option of taking advantage of the Vita's touch controls, I knew I had to have it. Within half an hour of hearing about it I had researched, purchased, downloaded, and installed it with the intention of reviewing it, price-tag be damned.
Excerpt: Sumioni: Demon Arts had me intrigued at first. Without knowing what the game really is, I expected it to be similar to the Wii game, Muramasa: Demon Blade. And why not, they both have a similar setting, and both have the word demon in the name! Alright, I admit that last reason was a stretch, but honestly, can you blame me? What I got, however, was something completely different.
Excerpt: Sumioni is, if nothing else, absurdly beautiful. People will be quick to compare it to games like Okami , a comparison that isn't without merit. But while Okami was comparable to post- Ocarina Zelda titles, Sumioni feels more like The Adventure of Link , for better or for worse. For me, it was better. The Adventure of Link was always my favorite title in the series, despite it being the black sheep.
Conclusion: Sumioni: Demon Arts is a beautiful looking game which can be enjoyed in short burst when you don’t have much time on your hands. If you didn’t look at creating various save files in order to see all six endings, you will find yourself playing through the game from the beginning several times, which will get very repetitive and tiresome. With a starting price point of $19.99 ($20), the likelihood of someone picking up this title for something a bit different is greater.
Excerpt: Sumioni stood out the second I saw it because it appeared to blend traditional action platforming with Okami's sumi-e art style and the paint brush-related aspects of its gameplay. I initially had high hopes for it given its great beauty and seemingly can't-miss gameplay blending. Unfortunately, the final product disappoints and winds up failing to live up to the game's theoretical potential.