Summary: PlayStation Vita owners know a lot about compromise. One has to wait an excruciatingly long time between remarkable, must-have releases, but when those releases come, many would agree the wait was worth it. It's fitting then, that the latest must-have is all about compromise. Soul Sacrifice asks the player exactly how much they're willing to give up in exchange for raw power -- a question the PS Vita itself embodies so well.
Excerpt: As soon as I saw the first footage of Soul Sacrifice , my eyes lit up. A Monster Hunter -like, with a Dark Souls vibe, created by the legendary Keiji Inafune? On paper, it sounded like one of the best ideas of all time.
Excerpt: Keiji Inafune is a hero of mine. Why? Come on, dude created Mega Man ! His controversial comments regarding the state of Japanese game development resonate with me on a base level. I love games with Eastern sensibilities as much as the next gamer, but I'd like to think I'm not the only one who can recognize that Final Fantasy 's best days are far, far behind it.
Excerpt: Did you play the Dissidia games for the PSP? I see a handful of Final Fantasy fans raising their hands enthusiastically. But only a handful. Even the die-hardest Final Fantasy fan isn’t necessarily inclined to bang his head against a drawn-out leveling grind, creeping up in power one notch at a time, accumulating one tiny crafting ingredient on the way to a ring that boosts a stat a single point.
Excerpt: If you're a Vita owner, especially if you were an early adopter, you already know about Soul Sacrifice. Hyped for months, the action RPG was supposed to be the Vita's killer app, the game everyone was waiting on to save the day and boost the handheld's flagging sales numbers. More recently, it was to be the answer to the system-selling and PSP-saving-grace Monster Hunter series making the jump to Nintendo's 3DS (a jump now made permanent by official word that the series...
Conclusion: Concept: Mission-based gameplay, grinding for better loot, and huge multiplayer boss battles
Graphics: Everything from mutated sludge cats to towering colossi are well modeled. The macabre theme is consistent throughout
Sound: A masterly crafted score that’s simultaneously enchanting and creepy. NPC companions incessantly chatter with the same sound bytes
Playability: Fast-paced, but some flawed combat mechanics.