Summary: PlayStation Vita owners know a lot about compromise. One has to wait an excruciatingly long time between remarkable, must-have releases, but when those releases come, many would agree the wait was worth it. It's fitting then, that the latest must-have is all about compromise.
Excerpt: is aptly named. The implications of that title, from a literal standpoint, encompass darkness and feelings of tension and foreboding. Indeed, the game embraces freedom of choice and exploration, while continually providing the player with a highly immersive yet oddly oppressive atmosphere.
Excerpt: As soon as I saw the first footage of Soul Sacrifice , my eyes lit up. A Monster Hunter -like, with a Dark Souls vibe, created by the legendary Keiji Inafune? On paper, it sounded like one of the best ideas of all time.
Excerpt: Earlier this year, Ragnarok Odyssey hit the Vita and showed that a Monster Hunter-style game could be done really well on the hardware. In that case, you had a game with great gameplay and visual beauty that wound up being more fun than the Monster Hunter games.
Excerpt: Did you play the Dissidia games for the PSP? I see a handful of Final Fantasy fans raising their hands enthusiastically. But only a handful. Even the die-hardest Final Fantasy fan isn’t necessarily inclined to bang his head against a drawn-out leveling grind, creeping up in power one notch at a...