Reviews and Problems with Sly Cooper: Thieves In Time
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Sly Cooper: Thieves in Time
2 May 2013
Conclusion: For a generation denominated by shooters, it’s rather refreshing to see the platforming genre still alive and kicking. While this title doesn’t break the mold, it does provide a refreshing take on the series which brings about unique sequences and memorable experiences. The overall experience can take you anywhere from 8-12 hours to complete, depending on how your approach the game.
Conclusion: Sly Cooper: Thieves in Time is an easy purchase for fans of the series and may just win a few new hearts too. It’s not a console heavy-hitter, nor should you to expect it to offer the usual set-piece cinematics to which we’ve all become accustomed. What it does is try its hand at a good number of gameplay styles, building on the series and expanding the Cooper lore, albeit to varying degrees of success.
Excerpt: And so it goes: a re-release of an older game proves popular which leads to a new entry in the series. The Sly Cooper HD bundle has led to this new release, Sly Copper: Thieves in Time available on the PS3 and PS Vita but is this like slipping into a nice comfortable pair of slipper or more like meeting an old bully from school?
Excerpt: After an eight year hiatus, Sony’s sneaky, anthropomorphic PS2-era mascot is back and pilfering his way onto the PS3 and PS Vita. Sucker Punch Productions, the series’ previous developer, is out (and busy whipping together another inFamous title for PS4) and Sanzaru Games is in (after a bang up job bringing The Sly Collection to the PS3).
Excerpt: As someone who didn't really get into every major Sony-run franchise during the PlayStation 2 era, I never actually played a Sly Cooper game when this series was at its height. It seemed silly for me to even try to get into a new entry after so long. But it occurred to me that at least on the PS Vita, we don't really have much in the way of stealth/action platformers, especially not ones that pull from the sensibilities of the PS2 era.