Reviews and Problems with Sly Cooper: Thieves In Time
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Sly Cooper: Thieves in Time review (VITA)
11 September 2014
Excerpt: Sly Cooper is a black sheep in the PlayStation family. In the PS2 era, the series never enjoyed the same level of attention as the Jak and Daxter and Ratchet and Clank franchises, despite often matching (and in some cases exceeding) the quality offered by those other titles.
Excerpt: And so it goes: a re-release of an older game proves popular which leads to a new entry in the series. The Sly Cooper HD bundle has led to this new release, Sly Copper: Thieves in Time available on the PS3 and PS Vita but is this like slipping into a nice comfortable pair of slipper or more like...
Conclusion: For a generation denominated by shooters, it’s rather refreshing to see the platforming genre still alive and kicking. While this title doesn’t break the mold, it does provide a refreshing take on the series which brings about unique sequences and memorable experiences.
Conclusion: Sly Cooper: Thieves in Time is an easy purchase for fans of the series and may just win a few new hearts too. It’s not a console heavy-hitter, nor should you to expect it to offer the usual set-piece cinematics to which we’ve all become accustomed.
Sly Cooper: Thieves In Time PlayStation Vita Review
5 March 2013
Excerpt: Longtime PlayStation supporters and fans of great adventure games in general will find a lot to like about Sly Cooper: Thieves in Time for the Vita. Developed by Sanzaru Games in place of series creator Sucker Punch, this entertaining 3D romp pays homage to the celebrated PS2 franchise with similar...
Excerpt: As someone who didn't really get into every major Sony-run franchise during the PlayStation 2 era, I never actually played a Sly Cooper game when this series was at its height. It seemed silly for me to even try to get into a new entry after so long.
Summary: The team may have traded globe-trotting for time travel, but the game's structure remains the same: In each era, Sly and crew explore a large, open overworld area that feeds into smaller, more linear levels.