Your "fun" is directly correlated to your fandom of Silent Hill
11 November 2012
Summary: The demo for Silent Hill: Book of Memories made me feel that this game had a lot of promise - a fast-paced, Diablo-esque dungeon crawler with references to Silent Hill characters, artifacts and lore. However, the full game is barely more than the free demo.
Broken stat system and deeply flawed gameplay makes this game a chore
B. Hoover, Amazon
25 October 2012
Summary: I really wanted to like this game and gave it a chance. But there comes a point in the game where the gameplay elements breakdown and exposes some deep flaws in the stat balancing system and level design structuring.
Summary: Before I go on with the review, I should make something clear: I am not giving this game a poor review because I am a Silent Hill fanboy. Far from it; my only exposure to the series is from playing Shattered Memories (which I actually liked) and Origins on the PSP.
Summary: Konami wasted money making this. Money they could have spent porting SH 2 and 3 hell even 4 to Vita. Seriously, If konami insist on making stool, then labeling it Silent Hill then I would rather them just kill the franchise. What I liked? Not much! Liked the idea of making my own character.
Summary: When "Silent Hill: Book of Memories" was first announced, fans picked up their pitchforks and went to town on it. Instead of approaching the game with an open mind, they treated it like it was an abomination, a shameless cash-in made by people with no experience in the game industry.
Summary: I am a diehard silent hill fan so I had to have this. I knew what I was getting into. I just can't stand this game. There seems to be no strategy at all. Just run around picking up wepons and hitting things. I would still buy it again for my collection but I can't bring myself to beat this one.