Reviews and Problems with Silent Hill: Book of Memories
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Silent Hill: Book of Memories – Review (Vita)
7 September 2013
Excerpt: Silent Hill is one of the most recognised survival-horror franchises available on home consoles, dating back to the PS1 as the main competitor (and it still is to this day) to the ever popular Resident Evil franchise. Despite both franchises having their ups and downs, they’ve both ploughed on side by side ready to scare the next person with their unique art styling and build-up of suspense.
Summary: Silent Hill: Book of Memories has been a controversial release, despised almost from the outset by fans who viewed it as a betrayal of the series, an abandonment of the survival horror trappings that apparently must be reflected in every single Silent Hill game, spin-off or otherwise. I've been a staunch defender of the game's right to exist, declaring that no sequential game should be bound to the blueprint laid out in the original, provided the game itself turns out to...
Conclusion: While RPGs and dungeon crawler games are my favorite style of hand held games, there are better options than Book of Memories . The Silent Hill aesthetic is pretty well represented, but the game itself struggles to maintain mediocrity. The game is great in short bursts, but fails to hold your attention for long periods of time. I recommend only picking this up if you have some people to play with or are willing to take the risk of finding players online.
Excerpt: Since the first Silent Hill game in 1999, the series has stayed the course, never slipping too far from the minds of the gamer populace and always keeping the fans eager for more. Of course, no game concept can exist and stay relevant without evolving and Silent Hill is no different.
Review: Silent Hill: Book of Memories (Sony Playstation Vita)
23 November 2012
Summary: : Silent Hill: Book of Shadows is an ambitious concept that fails to effectively translate this into a successful game. That’s the beginning and the end of it. The game looks, sounds, and plays â€œfineâ€�, and if that was all there was to making a game we’d be well off with it, but nothing else really works as intended.
Conclusion: There is no mistaking that Book of Shadows is the most misguided attempt made on the Silent Hill series yet, completely lacking in any of the blood-curdling horror or psychological character development that once defined the series as one of the greatest horror franchises of all time. On the positive side, it’s not the worst attempt made either, barely avoiding complete disappointment by featuring a competent gameplay element that at least makes for a decent time waster.
Excerpt: Assumptions can be made when it comes to the dungeon crawler Silent Hill: Book of Memories , just based on the series and genre it belongs to, and those assumptions would be wrong. It’s a Silent Hill game, but that doesn’t mean it’s scary. It’s a dungeon crawler, but loot isn’t the main objective. Rather, it borrows elements to craft a unique combination of both ideas, filtered together to create a cohesive whole.
Conclusion: Concept: Shove all the monsters, weapons, and trappings of a Silent Hill game into a subpar hack n’ slash with poorly implemented roguelike elements
Graphics: Impressive for a handheld. The bizarre meat monsters have an otherworldly Saran-wrapped gloss, but the camera is too zoomed-out to enjoy the details
Sound: If I have to hear my character scream after being knocked down again I’m breaking my Vita in two
Playability: Overall mechanics are easy to learn, but are too...