Reviews and Problems with Shinobido 2: Revenge of Zen
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Shinobido 2: Revenge of Zen review (VITA)
29 March 2012
Excerpt: It's painfully clear to me that Shinobido 2 wasn't a labor of love. Recycled environments, halfhearted character designs, and muddy graphics overall simply don't put the Vita through its paces, nor do they showcase what the powerful handheld is capable of doing. Forgettable music, voice acting, and frustrating touch controls that only worsen the experience all work together to make Shinobido 2 a very weak package overall.
Excerpt: Remember Tenchu, that series of ninja-stealth games which began in 1998 with great reception in the western world? I think many of us fondly recall those games all the fun times we had dropping from rooftops and slicing open the throats of our enemies with our katana blades. For a while, it seemed like stealth ninja games could do no wrong. And then, somewhere along the line, during the past ten years, the western world lost interest with ninja-stealth assassin games.
Summary: 'Shinobido 2: Revenge of Zen' is a title developed by the folks at Acquire, who you may know from the 'Samurai Warrior' series or from the incredibly cool and underappreciated PSP game 'What Did I Do To Deserve This, My Lord?' More likely though, you know them from the revolutionary stealth-action title 'Tenchu,' which was released back in 1998.
Excerpt: Après des débuts ratés sur PSP, la franchise Shinobido tente un comeback avec la sortie de la PS Vita. Attention au ninja maladroit qui se prend les pieds dans le tapis. Pas très glorieux, c’est ce que fut Shinobido lors de sa sortie sur PSP en 2007. Ce jeu d’assassinat à la sauce ninja souffrait d’une réalisation bâclée. Et l’arrivée de la Vita ne change pas grand-chose.
Pros: - Etre un assassin, c’est parfois jouissif.
Cons: - Caméra à la ramasse., - Intelligence artificielle médiocre., - Toujours les mêmes niveaux et les mêmes missions., - Un gameplay d’un autre ère.