Reviews and Problems with Shinobido 2: Revenge of Zen
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Shinobido 2: Revenge of Zen review (VITA)
29 March 2012
Excerpt: It's painfully clear to me that Shinobido 2 wasn't a labor of love. Recycled environments, halfhearted character designs, and muddy graphics overall simply don't put the Vita through its paces, nor do they showcase what the powerful handheld is capable of doing. Forgettable music, voice acting, and frustrating touch controls that only worsen the experience all work together to make Shinobido 2 a very weak package overall.
Summary: An enemy sentry stands guard in front of a keep. The night is cool and quiet, save for the footsteps he can hear approaching from the right. They seem to be getting closer, but as he stares straight ahead, he sees nothing and decides the coast is clear. The thump of feet landing on the bridge behind him? Probably that fat housecat he keeps seeing around. The boxes tumbling into him from behind? Likely just knocked over by the breeze.
Pros: Gliding in with the wingsuit for a kill
Cons: Easy to peer behind the AI curtain, Combat is simplistic, Inconsistent physics, Levels are frequently reused
Excerpt: Remember Tenchu, that series of ninja-stealth games which began in 1998 with great reception in the western world? I think many of us fondly recall those games all the fun times we had dropping from rooftops and slicing open the throats of our enemies with our katana blades. For a while, it seemed like stealth ninja games could do no wrong. And then, somewhere along the line, during the past ten years, the western world lost interest with ninja-stealth assassin games.
Summary: 'Shinobido 2: Revenge of Zen' is a title developed by the folks at Acquire, who you may know from the 'Samurai Warrior' series or from the incredibly cool and underappreciated PSP game 'What Did I Do To Deserve This, My Lord?' More likely though, you know them from the revolutionary stealth-action title 'Tenchu,' which was released back in 1998.