Excerpt: This should be absolutely rubbish. You spend £20/$30 on a game that's basically just a shell, then you buy more content from the download store to pad it out. A car here, a track there... building the game you want to play until you've paid more or less full-price. Sure, there's a 'Gold Pass' pack, which is free for a limited time that gives you 5 more cars and 3 more courses, but that won't be free forever. So the amount of content you have is your choice.
Pros: Fast and exciting, Looks beautiful in places, Superb time trial mode
Cons: Three tracks out of the box, Recycled content, Same old Ridge Racer
Excerpt: Ridge Racer was the first game I owned on the original PSP. In my opinion, it was not only one of the handheld’s finest launch titles, but to this day remains one of the best racing games in its library. Naturally, I was excited to see how the series would up the ante for its premier on the PlayStation Vita, but instead it turns out that Ridge Racer has been reduced to a shell of its former self.
Excerpt: It seems like that whenever a new system launches, a new Ridge Racer game soon follows. While some of them have been pretty good, others fail to live up to expectations. Ridge Racer for the...
Pros: + Good presentation, + Awesome soundtrack of old and new
Cons: Lack of options and content, Weird upgrade system, Only a handful of cars and tracks, Not a deep racing game at all
Summary: In a title that asks for so much grinding to be done to achieve any of its goals, be it global ranking or levelling up, the lack of content out of the box (or download) that " Ridge Racer " offers for the price is simply insufficient. I get the sense that Namco Bandai couldn’t decide on a distribution model. At £10 to download the first three tracks, with the same price again for another three later (maybe even two times over), this would feel more reasonable.
Excerpt: The PlayStation’s first Ridge Racer was videogames’ most extravagant paper tiger. There were 13 chunky polygonal cars, but just one track you could race eight different ways. Racing the course backward and through different underpasses felt different enough to create an illusion of variety, but the game’s only real pleasure was the easy way it let you sling cars in succulent drifting arcs around corners.
Summary: Often franchise games have some kind of subtitle so you can differentiate between different entries in the series. The latest Ridge Racer is so cheap that it doesn't even offer this, but let me suggest one: "The Joke's On You." I know some developers believe that if they rush a game to market to capitalize on the limited selection of a new console in its launch window that they will end up making money because people are desperate for content.
Excerpt: Like clockwork, Ridge Racer is sliding in for the launch of a new PlayStation. Rather than delivering a fast-paced payload, this Vita racer is here just to take your money and run. Ridge Racer has barely any content, with just 3 tracks and 5 cars, totals that will eventually double with DLC from an included online pass. That’s not much to go on, and it doesn’t help that the tracks are all re-used from past releases.