Reality Fighters: All style, no substance (review)
22 April 2012
Conclusion: Sony designed this game around the ambition to show off Vita’s augmented reality, a decision that backfires. Just like Little Deviants, this easily could have been a free incentive to those who buy the new handheld. Reality Fighters is a missed opportunity, and despite its sense of humor, amounts to nothing more than a boxed tech-demo.
Excerpt: Not Quite Reality Reality Fighters seems like one of those concepts that might be okay. It's one of those games that probably shouldn't have been made until it was ready to think more about the technology it was using and put more thought into gameplay, but AR waits for no man and Reality Fighters takes it by the horns and tries to tame the wild beast that it is. Reality Fighters is an attempt to bring AR into a fully functional game.
Excerpt: Reality Fighters was created by Novarama, a Spain based studio that is best known for creating titles for the older PSP from Sony, and is a launch title for the new Vita, one of those experiences specifically created in order to show off the abilities of the device. The game allows players to create a fighter, using a number of pretty limited options (the most amusing of them is the fighting style, where ballet is a necessary first choice), that can then be used to play...
Conclusion: Reality Fighters is an unmitigated disaster. It begins with a questionable concept and meets a fiery, disastrous end at the hands of poorly implemented AR and botched fighting mechanics. If you are looking for proof that AR is the future, look on.
Excerpt: When we were kids playing our entertaining fighting games, we always thought it’d be cool if we could somehow put ourselves into the combat. A little later, thanks to the magic of character customization and editing, we could attempt to create fighters that looked a
Excerpt: Rated PG, Reality Fighters is definitely a game for kids that allows them to star in their own Kung-Fu game. Using the Vita camera, the game basically takes a photo of your head which can be a tricky to find the correct lighting and then transforms your face onto one of the fighters.
Summary: Miyagi is annoying and the AR thing only impresses for a few hours, though Reality Fighters' surprisingly in-depth combat system and impressive array of fight styles and characters may win you over.
Pros: Funny character roster, Excellent animation, Fighting against some bizarre backdrops
Cons: Mr Miyagi's presence is supposed to be funny, but it's just annoying, The novelty of moving the Vita display around to follow fighters soon wears off, Button mashing can still win the day despite a fairly decent combat scheme
Conclusion: The Short Version: The ridiculous camera viewpoints you’re subjected to are a development embarrassment that should have been axed early on as they’ve ruined the whole game. The actual fighting is surprisingly strong, but the rest of the game just chokes the life out of it.
Pros: Fighting is solid, Some fun to be had from putting your face into the game, Erm...lots of novelty outfits to unlock?
Cons: Motion-controlled camera makes it unplayable, Vita’s cameras are quite grainy, Very unpolished all-round
Excerpt: made it into the Vita launch lineup. Novarama's augmented reality title is an effective showcase for the platform's cameras, enabling players to step directly into the game. While the character customisation options are novel and practically endless, the core gameplay mechanics will likely hold more appeal to the casual crowd.