Summary: The biggest problem with the PlayStation Vita is that many titles don't quite "get" it. Either they go in deep with all manner of touchscreen hybridization at the cost of player comfort, or they concentrate so hard on providing a full console experience they forget people don't always have over an hour to spare when playing on the road. Ragnarok Odyssey is such a success because it gets the PlayStation Vita.
Summary: Ragnarok Odyssey leaves behind the RPG elements of the MMO and DS action RPG in favor of more 3D action elements akin to Phantasy Star Online and Monster Hunter . Unfortunately Game Arts’ creation doesn’t live up to either of those franchises and the end result is an unbalanced mess that has little story and a lot of repetitive fetch quests.
Conclusion: I enjoyed my time with Ragnarok Odyssey and thought it to be a great fit for the Vita. The “pick up and play” nature of the contract system makes it the perfect game to play while sitting on a train, plane or bus. Those who have already tackled Monster Hunter for the PSP and are looking for more would do well to give this one a gander.
Conclusion: While Ragnarok Odyssey could have used a bit more tweaking with its inventory management and online connectivity, there is a lot of fun to be had with its tight combat and addictive button-mashing. Foregoing the more slow-paced distractions also works in its favor, allowing for a quick pick-up-and-play handheld experience.
Review: Ragnarok Odyssey brings enjoyable hacking, slashing and questing to the PS Vita
5 November 2012
Excerpt: The PS Vita is unfortunately lacking in the RPG department. Some could argue that RPGs are meant for the console, and yet some of the best RPG experiences I've had were on dedicated handhelds. It's no surprise that Ragnarok Odyssey feels like a breath of fresh air for the Vita and manages to capture an addictive mission-based formula that's built for playing on the go.
Excerpt: There is no doubt that the Monster Hunter games were the killer app for Sony’s PSP in Japan. It sold buckets upon buckets of copies, as the Japanese ate every version of the game. By the look of things the Monster Hunter series has now moved its home from Sony’s systems to Nintendo’s 3DS and Wii U consoles, so with no killer app for the Vita in Japan, what do companies do? The answer is obvious: fill in that missing market by creating a wave of Monster Hunter clones.