Excerpt: Rhythm and strategy games may not seem like the likeliest of bedfellows, but that didn’t stop developer Acquire from combining the two for its latest Vita effort, Orgarhythm. What’s even more surprising than this pairing is the fact that it largely works, taking the gameplay of an RTS and tempering...
Pros: Unique melding of gameplay styles, Catchy music, Strategic battles
Cons: Short length, Steep learning curve, No narrative of any sort
Conclusion: Beyond that, there isn’t much else to Orgarhythm . Its complexity comes strictly from its requirement to keep a steady beat in the middle of a firefight, while all other extra modes (including versus and co-op) are restricted to local multiplayer only.
Conclusion: The Short Version: Orgarhythm isn't the outstanding rhythm/strategy hybrid that we were hoping for, but will please patient Vita owners looking for a colourful and refreshing diversion. It's a shame that the strategy doesn't live up to the soundtrack.
Pros: Refreshing gameplay fusion of real time strategy and hectic rhythm tapping, Catchy and varied soundtrack, Utterly mesmeric at its best
Cons: Aggravatingly inconsistent unit pathfinding, Awkward camera, Frequently frustrating, relatively short
Excerpt: Prenez Patapon, ajoutez-y un peu de Pikmin, aromatisez le tout à la sauce stratégie, et vous obtenez Orgarhythm, la dernière création de Tak Hirai. Si ce nom ne vous dit rien, sachez qu'il a travaillé sur des titres comme Meteos, Space Channel 5 ou encore Rez.