Summary: Pretty good game, felt like this game benefited being a handheld hack and slash game. Buttery smooth action that is very addictive and hard to put down once you get the flow going. The weapon leveling up system was very simple, yet kept me interested to leveling up to get new secret art moves.
Summary: I'm a huge fan of Vanillaware (even their cutesy Kumatanchi DS game). Before Muramasa, I played through Grim Grimoire and Odin Sphere and drank in every minute of both. Muramasa is similar to Odin Sphere in that the character sprites and backgrounds are full of life--the characters breath fluidly,...
Fun and quite playable with a nice use of Japanese mythology and beautiful artstyle in this 2D side scrolling JRPG.
TidusandYuna1983ZackandAerith, Game Informer
20 June 2014
Summary: Muramasa The Demon Blade(which I'll abbreviate as MTDB)was one of the better RPGs for the Wii and here it is for Vita in HD. I think the Vita version of MTDB is much better than the Wii version not just because it has superior visuals but the Vita's controls felt easier for me to use and control my...
Summary: Well i see people like this game, but it's ok. Problem is, that you don't go around killing stuff. You run and run and run, and then you have a one scene brawl with some enemies, and then you run some more. IF you fight constantly and have to be on your toes, that's different.
A game that is both profoundly beautiful and awesome
T. Hill "Relytia", Amazon
26 April 2014
Summary: Yes indeed, Vanillaware is one of the most talented developers working in the video game industry today. I really cannot think of a single VW game that wasn't filled to the brim with inspiration and refinement. Muramasa: The Demon Blade was originally released as a game for the Nintendo Wii .
Summary: Muramasa Rebirth is by far the prettiest game I have ever played, and boy have I played a lot of games. This game crosses paths with the demonic princess Momohime and Kisuke. I have played this game over countless hours and have barely grasped the scope of why the game designers even bothered to put...