Summary: This game fun initially and its graphics that favor art style are great to those who find that appealing however its constant repetitive action gets dull shortly after, and because of that in my opinion would also make replaying chapters or the entire game again less of an optimistic approach. So basically you get to be a girl or a guy both story's which are a bit different , you can upgrade or forge weapons as the game progresses.
Summary: I’ve spent over 100 hours with very few games. Persona 3 and 4 (and most likely 5), probably over 100 hours with multiple playthroughs of Castlevania: Symphony of the Night, Suikoden 2 and Super Mario World. Muramasa ReBirth is the latest addition to my short list. Like Symphony of the Night, Muramasa is an amazing marriage of fluid 2D gameplay, beautiful graphics, wonderful music, and effective storytelling.
Summary: The game itself is alright, but it really isn't as great as some reviewers have made it out to be. There's plenty to do and there's some Metroidvania style backtracking in order to clear areas you weren't allowed into your first time through a given stage. You get to play as two different characters, but they are practically identical except that one starts with two short swords and one long sword while the other starts with two long swords and one short sword (long...
Summary: Pretty good game, felt like this game benefited being a handheld hack and slash game. Buttery smooth action that is very addictive and hard to put down once you get the flow going. The weapon leveling up system was very simple, yet kept me interested to leveling up to get new secret art moves.
Summary: Vanillaware isn’t exactly a household name when it comes to videogames, with their first title, Princess Crown, developed when they were known as Puraguru, remaining in Japan after its release in 1997. A decade later, they developed GrimGrimoire and Odin Sphere for the PlayStation 2, with these two titles seeing North American release and receiving acclaim with particular regard for their gorgeous two-dimensional graphics.
Summary: I'm a huge fan of Vanillaware (even their cutesy Kumatanchi DS game). Before Muramasa, I played through Grim Grimoire and Odin Sphere and drank in every minute of both. Muramasa is similar to Odin Sphere in that the character sprites and backgrounds are full of life--the characters breath fluidly, trees sway in the background, and when you make your character jump up, the scenery and lighting changes accordingly. It's a visual and colorful feast for the eyes.
Fun and quite playable with a nice use of Japanese mythology and beautiful artstyle in this 2D side scrolling JRPG.
TidusandYuna1983ZackandAerith, Game Informer
20 June 2014
Summary: Muramasa The Demon Blade(which I'll abbreviate as MTDB)was one of the better RPGs for the Wii and here it is for Vita in HD. I think the Vita version of MTDB is much better than the Wii version not just because it has superior visuals but the Vita's controls felt easier for me to use and control my character compared with the Wii's control scheme.
Summary: Well i see people like this game, but it's ok. Problem is, that you don't go around killing stuff. You run and run and run, and then you have a one scene brawl with some enemies, and then you run some more. IF you fight constantly and have to be on your toes, that's different. In this manner, it's boring to just run around and you want to explore something and then COMBAT starts which has Well i see people like this game, but it's ok.