Excerpt: , the first American-made fighting game to make a big splash in quite a while. Included in this Vita port is the full roster of the original game's characters (including the paid DLC ones), all of the action, solid controls, and some Vita exclusives too.
Conclusion: Concept: Take all of the elements that made Mortal Kombat an iconic franchise, and make it play better than ever
Graphics: A great attention to detail is applied to the backgrounds, characters, and making the fatalities cringe-worthy spectacles
Sound: It’s all about various battle cries, slicing, dicing, and death throes.
Excerpt: reboot delivered the brutal fighting goods in spades, and old-school fans of the iconic franchise were – for the most part – satisfied. Now, enter the handheld iteration for Sony’s new PlayStation Vita, which not only boasts all the content from the console version, but also a huge Challenge Tower that greatly enhances the game’s already-significant longevity, and a silky smooth 60 frames per second presentation. In short, this is a damn fine portable experience.
Conclusion: I cannot recommend Mortal Kombat highly enough. This is a game that belongs in your Vita’s library and the price is just right. For $40 you get everything the console versions had and then some, as new characters fill out an already massive roster and new challenges will test your combat skills. It may not have the stunning in-game visuals of its counterparts, but that is forgivable considering what Warner Bros. has managed to pack into the product. A must buy.
Conclusion: While the graphics have taken a definite hit from the 360 and PS3 versions, in normal combat there’s nothing to moan about. Everything runs lightning fast and responsively. The main concern is during the story mode when FMV instantly segues into in-game graphics with close ups of character models that make them seem more fitting to the original PSP.
Pros: A tonne of characters, modes, and challenges to overcome, incredibly fitting for the PS Vita.
Cons: Close ups reveal lower quality character models. Occassional difficulty road blocks can frustrate.
Excerpt: I have great memories of the Mortal Kombat series. Many hours and many quarters were spent back in the day playing in my local arcade. I even remember parties in high school where a group of us sit around the TV and we would have mini tournaments passing the controller back and forth To be honest I’ve even played even played Mortal Kombat while out on a couple dates, because really, nothing says I like you like a perfectly executed fatality.