Reviews and Problems with ModNation Racers: Road Trip
Showing 1-10 of 13
nothing much improved over the console version
john lastname, Amazon
27 February 2014
Summary: The added touch screen support that is forced upon the player is spotty and barely registers most of the time. I found myself having to tap things or swipe across 3 to 4 times before anything happened. Luckily they didn't throw any touch stuff in the actual racing portion. The career mode is scaled way back with any cut scenes being cut out completely. There aren't any voice overs in between races either making the game feel pretty shallow.
A lot of great features can't hide a game that's so broken at its core: this game is unfinished, plain and simple.
Decorte Yannick, Amazon
29 April 2012
Summary: It seems like the main controversy surrounding this title is that it doesn't have online multiplayer despite being tailored for it. I understand the disappointment, but considering the game retails for $29.99 as opposed to $39.99, I thought this was a fair deal. It's not. It doesn't truly matter that the game doesn't have online multiplayer as long as the core of the game, which is action-packed kart racing, works, but MY. GOD., is this game completely broken.
Summary: I decided to pre order a vita and I got excited. I got 9 games. I got them from three places that had buy two get one free deals. This was one of the games I got. It is a lot of fun. You can customize your character, cart and even make your own tracks. You have to get so many things on each track to total a number to move on to the next set of tracks. It was a lot of fun. Then I got to about the middle of track set 4 and the begging of 5.
Summary: I love MNR, especially on PS3. But this Vita version is absolutely terrible. Let's get the good stuff out of the way first: -It plays very well like the console version -visuals overall are pretty - Creating tracks with rear touchpad can be neat TERRIBLE: - no online multiplayer? NO EXCUSE. It's a multiplayer game at its core...so wtf? Other Vita launch games like MvC3 and Wipeout have it. Mario Kart 7 has it, albeit with limited options. - load times. my jesus.
Summary: If you and get over the long loading screens its a good racer but the bad long loading times takes alot of the fun away and no online multiplayer witch is a big no no for any racer bad: loading times lacking online multiplayer confusing menus good: price 47 Trophies customizable mods karts tracks
Summary: ModNation Racers on the Vita is a pretty fun game, the races can be quite nice to play through and offer some what of a challenge - though it is quite a short game. The real problem however, is the menu system, the buttons are incredibly hard to press and don't seem to register that I've pushed them half the time, the menu scenes itself lag quite badly and it can be pretty tricky to navigate your way through the menus to select a race - yet alone trying to build a Mod or...
A sloppy, cynical cash grab released in a hurry to exploit consumers during the Vita's launch period
15 June 2012
Excerpt: I liked Modnation Racers on the PS3. I didn't love it, but I liked it. I was a game that had its problems, a bouncy Kart Racer that boasted a "build-your-own" philosophy in the style of Little Big Planet and had a story mode with cutscenes worth a few chuckles along the way. Its weakness was that it felt a touch cynical, with a lot of the build-your-own pieces tucked away as paid DLC.
Summary: Of all of Sonys exclusives the Modnation series is pretty high up on the" who cares" list. That's not to say the series is bad in anyway, it's just so unimaginative and plain in many regards that it's almost difficult not to dislike it. The completely underwhelming response I received from my fellow gamers when I first showed off the PS3 version of the game speaks volumes. "Soulless" was one of many phrases tossed about to describe what I was showing.