Reviews and Problems with ModNation Racers: Road Trip
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Reasonably fun cartoon racer with light weapons use.
Common Sense Media
10 May 2012
Summary: Parents need to know ModNation Racers: Road Trip is a cartoon racing game with light weapons used to distract and deter other drivers. You can shoot pellets that cause damage, create explosions, or make other riders slip and crash. There is no serious violence as no one is injured by the shenanigans.
Excerpt: When ModNation Racers was released for the PlayStation 3 a couple of years ago, United Front Games really took advantage of the PlayStation Network, allowing players to not only race against friends on existing tracks, but also create their own in a huge attempt at one-upmanship. The result created a community almost as big as LittleBigPlanet’s , and probably the most vast we’ve seen for a racing game since Forza Motorsport 3. It was a really huge draw for the...
Excerpt: ModNation Racers: Road Trip is a kart racer you want to love, and for good reason: it tries so hard to be loveable. It has an adorably devious aesthetic featuring racers that gesticulate wildly as they bebop down the track. It has creation elements that allow you to put a squat Marty McFly look-alike behind the wheel of a Delorian and set the kart loose on a custom track adorned with flaming hoops and unnecessary ramps.
Pros: Adorable, mischievous vibe, First half of the campaign is really enjoyable, Robust creation and sharing suite
Cons: Later races are too chaotic to be fun, Stuttering frame rate and long load times, No online multiplayer limits the sense of community
Conclusion: The Short Version: This should have been a lot better. Admittedly, the racing wasn’t great on the PS3, but the lack of care given to the editing suite here is a real shame. The majority of the blame lies with the terribly implemented touchscreen controls in all the menus. Avoid, unless this gets some major patches.
Pros: Drawing and tweaking a track with the touchscreen is cool, Access to PS3 user-content, Love the drifting
Cons: No online multiplayer, Broken touchscreen controls, Framerate issues during races
Summary: ModNation Racers first arrived on the PlayStation 3 in 2010. Nearly two years on, SCE San Diego releases a new version in time for the Vita’s launch - and it’s exactly the same game. How does this happen? Pros: + Simple and fun track and character editors + Gameplay is entertaining enough - of what little there is + Fantastic sharing options Cons: - No online multiplayer modes - Gameplay offering is poor, complete afterthought - Bad loading times SPOnG Score: 6 / 10
Cons: I’m going to pretend that there’s no such word in the dictionary as ‘Lazy,’ and see how the features of Sony’s new handheld has been put to good use.
Conclusion: ModNation Racers on the Vita is a boring, unfair, and wholly unnecessary release that manages to be worse than its previous handheld outing despite the Vita's technical superiority over the PSP
Summary: Stel, je bent een grote Japanse elektronicafabrikant en je brengt in februari 2012 een nieuwe handheld op de markt. Wat wil je dan? Dan wil je dat mensen dat apparaat gaan kopen. En hoe bereik je dat? Inderdaad, met relaxte games. En als een racegame dan een kleine 9 krijgt op PlayStation Only, dan breng je die ook uit op dat nieuwe apparaat.
Pros: Cartooneske stijltje, Creëren nog nooit zo makkelijk
Cons: Instabiele framerate, Lange laadtijden, Geen grafische hoogvlieger