Summary: This has some nice and fun features, like the fact that the way you play can affect (or add to) the music, it can get addictive especially in the never-ending 'voyage' mode (I've caught myself once or twice playing without pause/losing for nearly 2 hours straight!), but in the end it isn't really much of a real game, it's more like the classic Tetris game, just a bit more fun.
Mail-order Christ "A Prince Among Maggots", amazon.co.uk
25 May 2013
Summary: As good a game as this is, as I've come to expect from the series, there's no longer any justification in releasing a game on disk/card with such a small number of trophies and no platinum. It doesn't detract from the game itself, hence why I've rated it five stars for fun, but as a product it's sorely lacking.
Summary: Lumines is a block clearing game woven with a strong music driven setting and gameplay mechanic. Unlike Tetris and it's various spinoffs, rather than trying to clear a line of blocks, in Lumines one clears (at least in basic terms) squares of blocks by matching 4 blocks of the same colour. In each Lumines level there are only 2 colours and each new tile is a 2 by 2 square with various combinations of coulrs.
Summary: Ich habe Lumines ewigkeiten auf meinem alten Handy gespielt und es mir deswegen auch für die Vita zugelegt. Letztendlich bin ich leider ein klein wenig enttäuscht, da mein damaliges Handygame mehr Varianten hatte wie die Vita-Umsetzung. Negativ: - Neben dem Storymodus, gibt es nur noch einige wenige weitere Modi. Mir fehlt ganz klar der Versus-Modus gegen die KI.