Excerpt: Lumines was a launch title for Sony’s PSP back in 2004/2005 and the trend continues with the fourth installment available on launch day for the Play Station Vita. Being a sucker for buy one get one half-off deals, I picked up this title to expand my Vita game library.
Pros: Solid soundtrack; improved retry; working with gamers around the world to deplete the world block.
Conclusion: If this game had solid online gameplay, I’d bump this up a point. Those only caring for a solid single-player experience should take this into account. It’s a worthy puzzle game for the Vita.
Excerpt: It just wouldn't be a Sony portable without a new Lumines , would it? Of course, this tradition doesn't exactly go back very far, but I felt that very strongly when the PS Vita was first revealed. And now that the system is here, the flagship game to launch... is Uncharted 3 .
Excerpt: , would it? Of course, this tradition doesn't exactly go back very far, but I felt that very strongly when the PS Vita was first revealed. And now that the system is here, the flagship game to launch... is
Excerpt: "Haemorrhoids?" I ask Andy, VideoGamer.com sales executive and trivia taskmaster. I'm not sure what he's talking about, but it's definitely got something to do with my bum. I close my eyes and see Lumines: Electronic Symphony's neon-lit squares tessellating themselves into perfect oblivion.
Summary: Ever since debuting on the PSP in 2004, Lumines has been a slice of puzzle bliss for fans but how does the game translate to a new system as it arrives on PS Vita ? Lumines is the brain child of Tetsuya Mizuguchi – the creative genius at the head of developers Q Entertainment .
Review: Lumines: Electronic Symphony (Sony Playstation Vita)
12 March 2012
Excerpt: Seven years ago, the US market was introduced to the Lumines franchise on the Sony PSP, so it makes a sort of sense to see a new title in the franchise debut with the Playstation Vita, as the PSP was “home”Â� for the franchise, in a sense.