Reviews and Problems with Lumines: Electronic Symphony
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Lumines: Electronic Symphony
2 September 2013
Summary: If Lumines was your drug on the PSP, know that it's been refined and made stronger. This is the hard sh*t, folks. You're in danger of totally crashing and burning with Lumines: Electronic Symphony on the Vita. This is the worst for those who barely managed to shake their addiction, as you're never getting off this stuff. Side effects include dry mouth, red eyes, shooting pains in the arms, hallucinations, and spontaneous compulsions.
Review: Lumines: Electronic Symphony (Sony Playstation Vita)
30 April 2012
Summary: : Lumines: Electronic Symphony definitely has its strong points, and for the most part is a fantastic puzzle experience for the Playstation Vita with some interesting presentation and gameplay options, but not as much originality or variety in return. There is a solid variety to the play modes offered in the game, and the game is an aesthetic marvel in virtually every aspect.
Excerpt: "Haemorrhoids?" I ask Andy, VideoGamer.com sales executive and trivia taskmaster. I'm not sure what he's talking about, but it's definitely got something to do with my bum. I close my eyes and see Lumines: Electronic Symphony's neon-lit squares tessellating themselves into perfect oblivion. Aah, that's better.
Conclusion: Just like the Vita itself, Lumines Electronic Symphony is slick and at times irresistible, and well worth experiencing for yourself. Still, we can't help but feel that the $40 price is a tad steep for what it offers. Unless you absolutely can't wait to participate in this carnival of light, it's probably wise to wait until the price settles a bit.
Summary: Parents need to know that Lumines: Electronic Symphony is a block puzzler with potential to help kids sharpen their logic and strategy skills. It challenges players to weigh risks versus rewards as they work to earn higher scores. Background music is performed by popular electronic artists, but we detected no inappropriate themes or lyrics.
Conclusion: If this game had solid online gameplay, I’d bump this up a point. Those only caring for a solid single-player experience should take this into account. It’s a worthy puzzle game for the Vita.
Excerpt: It just wouldn't be a Sony portable without a new Lumines , would it? Of course, this tradition doesn't exactly go back very far, but I felt that very strongly when the PS Vita was first revealed. And now that the system is here, the flagship game to launch... is Uncharted 3 . *sigh* But Lumines: Electronic Symphony is still here in full force, and while it's not exactly as impactful as the original released back with the PSP in 2005, it's still the best pure puzzle...
Excerpt: , would it? Of course, this tradition doesn't exactly go back very far, but I felt that very strongly when the PS Vita was first revealed. And now that the system is here, the flagship game to launch...
Summary: Ever since debuting on the PSP in 2004, Lumines has been a slice of puzzle bliss for fans but how does the game translate to a new system as it arrives on PS Vita ? Lumines is the brain child of Tetsuya Mizuguchi – the creative genius at the head of developers Q Entertainment . He’s responsible for puzzle classics like Rez and Space Channel 5 but has been most recently associated with Child of Eden – the psychedelic shooter cum puzzler which was used heavily to promote...