Summary: The PlayStation Vita is rich in features, boasting every possible input method a portable gaming system could have to date. Multiple touch interfaces, dual analog sticks, voice control, twin cameras, and even motion sensing; the Vita has it all. Naturally, any game releasing within the launch window wants to take advantage of these glistening new playthings. Little Deviants is one such result of the desire to do it all.
Excerpt: Little Deviants is an excellent way to experiment with the PlayStation Vita’s numerous new features, including the front and rear touchpads, camera, motion sensor and augmented reality capabilities. That said, this collection of bite-sized minigames feels more like an extended tech demo than a full product.
Pros: Cute visuals, Tight motion controls, Fun collectibles
Cons: Frustrating rear touchpad controls, No multiplayer, Repeat minigames
Excerpt: This is one of the few reviews where I will put more time into writing the review than actually playing the game. I didn’t get the Vita bundle that included Little Deviants. I thought I was being thrifty by getting it on ebay “used once” for $15 + $2 shipping. I heard the game wasn’t that great, so I figured for half of the retail price I was getting a decent deal.
Summary: " Little Deviants " is not brilliant. About 3-4 hours in the mini-games start to repeat, and a lot of the fun goes away. It doesn’t help that there’s no multiplayer (apart from pass-around) either. The games are too long, too difficult, and the game itself is either over-priced or should have been bundled in. When compared to the ‘welcome park’, a cut-down version of Little Deviants would have been perfect.
Excerpt: We’ve got new hardware in the form of the PlayStation Vita, and as such, it seems only fitting for the platform to have it’s own mini-game compliation to break in all the new feaatures that come with new hardware. Does Little Deviants manage to set itself apart from past generations touch/gesture based time-killers? The answer is yes and no. Let’s examine closer… Mini-game collections are no stranger to portable hardware.
Cons: Not all of the games are so fantastic – six-axis games in particular. $30 is a bit much.
Excerpt: Little Deviants was one of Sony’s first-party titles that featured heavily in the PS Vita’s pre-launch marketing campaign. Essentially a mini-game compilation designed to showcase the Vita’s wide array of non-traditional control options, Little Deviants is a budget priced title that offers a few hours of enjoyable interaction with the handheld and occasionally provides an inspiring glimpse at what type of gameplay experiences are possible on the Vita.
Summary: : Little Deviants , as a product, fails as a game because it lacks any sort of consistent enjoyment, and fails as a tech demo because it makes poor use of the tech available, making it basically undesirable in most respects. In fairness, the game is generally pleasant in an aesthetic sense, if not in a technical one, and some of the mini-games on display are amusing enough that they might be able to keep your interest for a while.
Excerpt: Little Deviants has the dubious honour of being the Vita's first mini-game compendium. But there's some doubt over whether or not gamers are prepared to stump up £20 for a collection in an age where many excellent bite-sized gameplay experiences are available on their mobile phones for under a quid. Does Little Deviants offer enough to shame those budget-priced gaming morsels?
Excerpt: One the things I love about being a gaming enthusiast, is the anticipation of a new system. The sense of wonder is always intoxicating while talking about the possibilities with friends and fellow gamers.
Pros: + It's kind of cute, + Nice colors
Cons: Shoehorned gimmick controls, Dumb/lack of story, Uninspired stages and gameplay, Soulless