Conclusion: Killzone Mercenary is the best FPS on the system and works well enough, even as batteries drain quickly and pinky fingers go numb. It does what it does honorably, unlike some of the Mercs you’ll find, but any way you look at it, be it by platform, or by genre, it sits between adequate and good, a tech demo that happens to be worth your time. Only evangelists will collect a full deck here.
Excerpt: Killzone: Mercenary falls into the same tropes as many other first person shooters before it, and ironically, this is the best part about it. The PlayStation Vita has been starving for a FPS that can deliver the basics of what people have come to expect of modern shooters. Because the PS Vita FPS scene is on such thin ice, it is obvious that Guerrilla Cambridge decided to hedge their bets rather than try to shake up the genre.
Summary: Killzone: Mercenary is a unique take on the series that gambles heavily on replayability over a prolonged story by having a campaign half as short as its predecessors but designed to be replayed to perfection as if it were a shoot ‘em up. I happen to enjoy that style of play, and I enjoy it whenever a company adds that high-score factor to their games, such as what PlatinumGames did with their third-person shooter Vanquish .
Excerpt: War! Huuuuhhhh! What is it good for? Well, it’s good business for Mercenaries, and black market weapons dealers. And without war, Killzone would probably just be a really big game of laser tag. Fortunately it’s not though. It’s actually a damn fine shooter franchise on the playstation. The latest offering from Guerilla is Killzone : Mercenary, already being hailed as the best FPS available on the Vita. Is it worthy of this accolade?
Summary: This is the game I wanted a PlayStation Vita for. I have a long documented fondness for the Killzone series, and while Killzone: Liberation on the PlayStation Portable was enjoyable enough, I truly longed for a genuine first-person shooter production in the handheld space. This is what the Vita promised.
Excerpt: Handheld first-person shooters have a tendency to mercilessly boil the genre down to its bare bones, dealing with only the most indispensable aspects and paying little attention to the remainder. This is somewhat understandable, given the limitations of the hardware at hand, no pun intended, but with the contempo power of the PlayStation Vita, the stylistic flourishes of a standout console FPS have finally been efficiently transferred crosswise to Sony's latest portable...
Conclusion: Concept: Return to the sci-fi war between Vekta and Helghan, this time as a soldier-for-hire
Graphics: An adaptation of the Killzone 3 engine makes for some of the best visuals on Vita
Sound: Voice work and sound effect design is high quality
Playability: Guerrilla makes excellent use of the Vita’s control inputs, with solid-but-standard FPS controls punctuated by occasional touch-screen options
Entertainment: For shooting on a Sony handheld, nothing else comes close...
Excerpt: At this point in Vita's life, first-party names like Killzone are seen as the handheld's would-be saviors. Mercenary isn’t that game, but it has some great ideas that just miss the mark. You’re Arran Danner, hired gun with an awful name, but surprisingly not Mercenary’s worst – that honour belongs to the inimitably gung-ho beefcake, Anders Benoit.
Summary: Parents need to know that Killzone: Mercenary is a brutal first-person shooter brimming with bloody gun and knife combat. Humans kill humans in this sci-fi adventure, and there are times when civilians may get caught in the crossfire, screaming as they die. Unlike most shooters, the protagonists here aren't noble and courageous characters fighting for a good cause, but instead mercenaries who fight for cash rather than personal beliefs, ideologies, or countries.