Reviews and Problems with Hatsune Miku: Project Diva f
Showing 1-10 of 190
22 April 2014
Summary: The First US release of a Project Diva game and the first to land on the PS Vita. This game really is a huge improvement compared to the highly addictive Project Diva and Project Diva 2nd games, which were already extremely enjoyable. This game features the classic rhythm mode in which you try to hit the notes when the symbol reaches the mark while a song goes on. The songs in the game are all excellent and unique in their own way.
Summary: the same great game as the PS3 version, only for slightly less money and on a handheld. unfortunately, it also, doesn't have the english lyric translations, as the PS3 version, which is only slightly disappointing. the songs are good, and the game is solid.
Summary: Beautiful visuals and good music makes this game a great game for gamers, who love rhythm games. They have improved the game-play and visuals from the psp version and now it's perfect. For me, it's the first game of the genre for the PSV and I love it. I played it 50 hours so far and I think I am addicted to it. I recommend it for everybody, who still needs a great game for the PSV. There is also a PS3 version, but the handheld version is better. There is no input lag.
Summary: I love the music of hatsune miku i want more to come on this game its get me relaxed and excited that my blood boils a lot. Well anyways the delivery is good and service to it arrive on time brand new so its good.
Summary: New generation, new graphics : the technical leap is astonishing. Sure, it’s not perfect, as I noticed some rough textures and a few bugs in Diva Room. But honestly, there’s never been something that neat on a handheld. The devs really gave their best in making the PVs. They were excellent on PSP, they’re close to perfect on PSVita. Sadistic Music Factory, Flowery Battle of the Kagamines for example have such a strong identity that I never have enough of it.
Summary: Just a heads up, this game is now available in the American and European PSN Store. It cost $30 for the game in America and another $10 for the extra song pack (I don't know how much it cost in Europe). Besides that the songs are great. The main menu is easy to use, even if you don't know Kanji.
Summary: This is a niche game. It's not meant for the masses, especially in America. I personally like this game because I've always wanted to play a music based game without using an instrument and these type of games (rhythm) are a perfect match for me. I like anime, I like Japanese games, I like music based games...wallah perfect game for me. I played this on the PS3 but I didn't play that much. I feel that this game is perfect on a handheld.
Summary: I was interested but skeptical when I first saw the trailer for this game. I saw the demo on the store and figured I'd give it a try as I like rhythm games. I must say that it is a lot of fun. While playing the demo I was having trouble clearing songs on normal, so it is a bit difficult, although I enjoy the challenge.
Summary: Presentation-wise, Project Diva f for PS Vita is almost identical to it's PS3 counterpart: it shares the same songs (with the extra songs that can be unlocked on PS3 being $10 DLC on Vita), the same charts, the same menues, etc. Other than some sporadic slow-downs it runs fairly well. The major problem with this version, however, is the notes in all of the charts appear later than they should.