Summary: It's an incredibly charming experience. The music and striking black-and-white graphics make it feel like an old silent film. That alone sets it apart from your puzzler, however it's the the bite-sized and often challenging levels that make it worth playing.
Summary: This game is annoying. I spent more time wrestling with the controls than using my brain to solve the puzzles. It annoying puts the number of deaths on your character and every time I look at it I am reminded that half of that number is because those guys wouldn't do what I wanted them to do.
Summary: I'll keep it simple. Pros: - Gorgeous art style and direction. I really dig the noir feel. - Some puzzles can be creative. - The game runs well with no frame rate issues or clipping. Cons: - It isn't too deep. I had no reason to come back for more after I beat it.
Summary: This game is awesome. I'm not sure why it didn't score well among journalist but I have a lot of fun playing it. Also the puzzles are really challenging. I haven't had this much trouble figuring out puzzles since Portal. If you like being challenged, I recommend this to you.
Summary: A charming, creative, and artistic puzzle game marred only by the Vita's form factor. It's controls make fantastic, intuitive use of the front and back touch panels but by doing so it makes the Vita very difficult to hold.
Summary: Excellent launch title. It has brilliant graphics, dark humor, challenging puzzles. My only frustration was getting stuck doing a particular puzzle over and over and over because my timing was a "teeny weeny" bit off, particularly when front and rear touch was required.
Summary: This game is sloppy fun. I don't remember a game that I actually enjoyed dieing (except for ghost trick? but that doesn't count). It's as if you are meant to kill these little things over and over and over. the back touch is strange, but it just works.