Reviews and Problems with Dungeon Hunter: Alliance
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Dungeon Hunter: Alliance
2 September 2013
Summary: Dungeon Hunter: Alliance originally came to the PlayStation Network in April 2011, where it is still available for $12.99. A few months later, the game was ported to Mac, where it has recently been on sale for $0.99. Gameloft hasn't stopped there, however, teaming up with regular co-conspirator Ubisoft to release another port for the PlayStation Vita. It is more or less the same game, with one major difference -- it's being sold in stores for $39.99.
Summary: Parents need to know that Dungeon Hunter: Alliance is a moderately violent action role-playing game playable on the PS Vita. Bloody combat -- players hew trolls and goblins with swords, axes, and other medieval weapons -- is viewed from a distant, raised perspective, which makes it less jarring than some other games in the genre.
Excerpt: Last year's Dungeon Siege III was my first major foray into the dungeon crawling genre. I know, I know - Diablo fans are going to cry foul, but it is not a slight to their vaunted franchise so much as it is a misplaced lack of interest on my part. I quickly found in Dungeon Siege III how awesome these games can be. The question is: will they work on the PlayStation Vita?
Conclusion: Though there are some inherent flaws in the transition from the PSN to the Vita , Dungeon Hunter Alliance is a solid dungeon crawler. If you are in the market for a decent RPG, then this game would be a decent place to find a scratch to the itch. However, due to the large difference in price between this version and other similar versions, it is hard to recommend this title on this platform.
Conclusion: To put it bluntly Dungeon Hunter: Alliance just reeks of mediocrity. While it may sound silly out of context there really is a great fiction in this world but you have to go out of your way to hear any of it. With basic mechanics that add nothing new or fresh to the genre it’s easy to pass this game up and while it may be fine for some, it may be best to wait for a better put together RPG for the Vita.
Conclusion: Dungeon Hunter Alliance has too many fundamental issues -- from gameplay quality and length, to presentation issues, to a massively inflated price -- to make it worthwhile for most Vita owners.
Conclusion: Dungeon Hunter: Alliance is a relatively simplistic and uninspired experience, which ends up being forgettable. It doesn’t push the proverbial envelope, delivering a game that is far from a must-play. Not only that - it also fails to take full advantage of the handheld’s capabilities, proving to be more of a poorly optimized port than anything else.
Excerpt: Treading familiar ground is the worst nightmare of any new platform. The Vita launch is definitely the most robust, but it is also plagued with ports and titles that seem hard to justify the price tag.
Pros: + Lots of loot to collect, + Plenty to see and do
Cons: Steep price tag, Camera can be an issue, Progression feels flawed