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Dragon-s-crown.34025752
8.9 out of 10

Dragon's Crown

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Reviews and Problems with Dragon's Crown

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Overall 9
8.5

(PS Vita Review) Dragon’s Crown

The Entertainment Depot
6 August 2013
  • Summary: Dragon’s Crown is another feather in Vanillaware’s crowded cap. The class-based system works well, offering a wide variety of skills that provide sufficiently different experiences for each character to warrant spending time leveling up several at a time. The online component and ability to venture out for extended periods add a great sense of camaraderie and excitement as players push their party to the limits.
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Overall 9
8.5

How To Fit An Arcade In Your Pocket

TotalPlayStation.com
5 August 2013
  • Conclusion: The years of effort that went into Dragon's Crown culminate in an excellent modern take on the classic arcade brawler that turns out to be a perfect fit for the Vita. If you've got both a PS3 and a Vita, we recommend the Vita version.
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Overall 8
8.0

Dragon’s Crown

gamemag.ru
26 November 2013
  • Summary: Dragon's Crown — это необычный гибрид, вобравший в себя великолепную графику и анимацию, мудрость Golden Axe и множество ролевых элементов, делающих игровой процесс максимально насыщенным, но страдающим от бэктрекинга и высокого порога вхождения для новичков. Не слишком удачное управление на PS3 не дают поставить более высокую оценку этой версии, так что, возможно, лучше попытать свое счастье с более совершенной адаптацией для PS Vita , которой можно добавить еще один...
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Overall 9
8.5

Dragon's Crown

9lives
21 November 2013
  • Summary: In het 16 bit-consoletijdperk waren beat ‘em ups immens populair. Op consoles als de Neo Geo en SNES kwamen games als Streets of Rage, Comix Zone en The Punisher uit. Het genre stierf enkele jaren later een langzame dood toen de 32 bit-consoles op de markt uitkwamen. Vandaag brengt ontwikkelaar Atlus Dragon’s Crown uit. Een spel dat het ouderwetse side-scrolling beat ‘em up-genre combineert met wat rpg-elementen.
  • Pros: Herspeelbaarheid door de verschillende personages, Audiovisueel dik in orde voor de PS Vita, Veel hoofd- en zijmissies die tal van variatie met zich meebrengen doorheen het spel
  • Cons: Met offline teamleden spelen is net niet boeiend genoeg, Gevechten met teveel tegenstanders niet altijd even overzichtelijk
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Overall 9
8.5

Dragon's Crown (PS Vita)

Gamesurf
16 October 2013
  • Conclusion: Dragon's Crown ha troppo in comune coi classici picchiaduro a scorrimento degli anni '80-'90 per non esserne un evidente “tribute”, ma ciò detto è un gioco che propone caratteristiche uniche sia dal punto di vista grafico-stilistico, con l'impronta inconfondibile di Vanillaware/Kamitani, sia nelle scelte interessanti del gaemplay.
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Overall 9
9.0

Dragon's Crown

Tom's Games
9 October 2013
  • Summary: Le dernier jeu d’Atlus sort de sa grotte dans une version parfaite sur PS3 & Vita après une hibernation de plus de quinze ans. Sa faim est sans limite.
  • Pros: Réalisation incroyable, Fantastique en multi, Boss somptueux / inventifs, Direction artistique audacieuse, Musiques géniales, Durée de vie confortable, Pas mal de replay value, Le cross save, Complètement hypnotique, Plein d'auto-dérision
  • Cons: Ca tourne en boucle au bout d’un moment, La version Vita rame souvent
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Overall 8
8.0

Dragon's Crown

GameStorm
8 October 2013
  • Excerpt: Gli anni '90, per chi li ha vissuti nel bel mezzo dell'adolescenza passando molti pomeriggi in sala giochi a sperperare la paghetta, verranno ricordati per la grafica 2D scarna ed essenziale e per il gameplay difficilissimo (ideale per far sperperare decine e decine di gettoni) quanto coinvolgente.
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Overall 8
8.0

Análisis de Dragon's Crown

eurogamer.es
5 October 2013
Overall 8
8.0

Dragon's Crown

GameStorm
5 September 2013
  • Excerpt: Da ragazzino adoravo passare i pomeriggi dei weekend nelle sala giochi, o in quei bar attrezzati con qualche cabinet della neo geo o della capcom. Si inserivano 200 lire e si sperava di superare il livello raggiunto in precedenza, e magari essere il primo a vedere il nuovo boss finale. I videogame che mi piacevano di più erano quelli a scorrimento orizzontale, tipo Altered Beast, Golden Axe o Vendetta: potevo stare anche 3 ore filate solo a guardare altri che giocavano.
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