Summary: " Army Corps of Hell " starts out great. However, the weak graphics and repetitive enemies start to grate after just a couple of hours, and not long after, the gameplay innovation also dries up, making everything a rather tiresome slog.
Review: Army Corps of Hell (Sony Playstation Vita)
7 March 2012
Excerpt: Out of all the kinds of games one would expect to be available upon the launch of Sony’s new handheld, the Playstation Vita, the quirky Army Corps of Hell ( ACH ) is really not one I think anyone could have guessed would pop up.
Summary: 'Army Corps of Hell' is the first title created by Entersphere, a development company created by former Nintendo project manager Motoi Okamoto. He worked on a bevy of titles over the years including 'Wii Fit,' 'Super Mario Sunshine,' 'Wii Play' and 'Pikmin.
Excerpt: My days of headbanging ended a long time ago, but when the title screen for Army Corps of Hell booted up, I'll admit that I slowly started to nod. Square-Enix's first effort for Sony's new handheld is not shy...
Pros: + Fitting soundtrack, + Colorful visuals, + Boss battles are awesome
Cons: Repetitive action, Strategy feels shallow at times
Summary: With a killer soundtrack and deep metal influences, Army Corps of Hell brings a barren action-strategy genre to the PlayStation Vita, but does so in a way that would make even the hellish of characters bored.
Pros: Awesome soundtrack, Intriguing, if underdeveloped, premise, Metal influences abound!
Cons: Everything about this game is repetitive, Should have stopped after the first four hours, Lackluster multiplayer options, Rear touchpad implementation feels like a gimmick
Excerpt: In a sea of sequels, spin-offs and old stand-bys, Army Corps of Hell sticks out as something decidedly different among the Vita's launch line-up. Reminiscent of series such as Pikmin and Overlord, it puts you in control of mindless minions who, in this case, do your demonic bidding against a...
Conclusion: Concept: Take the mechanics of Pikmin and bring them to hell
Graphics: Characters and enemies lack detail, and the stages lack distinctive qualities
Sound: Lots and lots of wailing metal
Playability: Vita’s hardware is barely utilized, and it feels like it could have been a PSP game