Excerpt: We all have one, a game that no matter how long our personal list may be, top ten, top five, or top three, we’ll put it on that list. For me, it’s Square’s Threads of Fate (a.k.a. Dewprism in Japan), a game that was given an unfortunate release date sandwiched between its colossal siblings, Legend of Mana and Chrono Cross , thus promptly sending it off the radar.
Excerpt: Sure, there aren't too many complex textures to be found, but Threads of Fate features some nice, lush visuals. The characters are all very well defined, and the world is quite vibrant. The graphical feel of the game is quite similar to the feel of the earlier Brave Fencer Musashi , which shouldn't be too surprising -- Threads is a spiritual successor to BFM , if not a literal sequel.
Excerpt: Strangely enough Dew Prism was a Square game that I had not been anticipating much. The game was released in Japan and was well received but I thought that US gamers wouldn't react the same way. After its title was changed to Threads of Fate (which I prefer over Dew Prism), and a public demo was released, I decided to give the game a chance. Much to my surprise I found a game filled with fun, colorful characters, vibrant animation and a Disney-esque adventure story.