Excerpt: Japanese developer Red has established a history of creating excellent games with a quirky sense of humor. From the Bonk's Adventure games on the TurboGrafx-16, to the assorted Tengai Makyo games, to the spectacular Sakura Taisen games on the Saturn, gamers have almost always been treated to a quality gaming experience when the name Red is involved in the development of a title.
Excerpt: The graphics in Thousand Arms come in two different flavors. There are the map graphics, which are your typical SD sprites walking around in a nicely real-time rendered 3D world. And then there are the cutscene and battle graphics, which sport gorgeous full cell drawings of the characters as they fight or talk or do whatever they do. This game looks great, after you get used to the rather silly look of your character on the map screen.
Excerpt: The graphics are the first thing that you will notice about Thousand Arms. It uses a unique, super-deformed style during the in game overhead map and dungeon graphics. The character graphics are sprite based and are surprisingly detailed and, by using unique animations for various emotions, Thousand Arms really gets the most out of them.