Reviews and Problems with Persona 2: Eternal Punishment
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Persona 2: Eternal Punishment
17 December 2006
Excerpt: Gone are the first-person dungeons of the original Persona (at least, the original one here). In its place are full 3D environments, a la Xenogears . The camera can be rotated to any of eight positions, which is nice, as sometimes it’s hard to see just what you’re walking around with the “default” camera angle. The characters are still sprites, which actually works in the game’s favor, as the lanky character style just wouldn’t work terribly well in full 3D.
Excerpt: Anyone who plays videogames more than casually will soon learn to despise an element of the industry which is always in plentiful supply: a lack of creativity. It's sad but true that as soon as a new genre or idea bursts onto the scene that its soon followed by countless carbon copies, only shades different from the original inspiration.