Excerpt: Once upon a time, a company called Capcom came upon a cash cow series known as Resident Evil . Seeing the success of this series, Squaresoft decided to try for some of the big bucks being accrued with its own take on the formula. Whatever its problems, the first Parasite Eve was a unique entity in the world of RPGs, but Parasite Eve II strips that away to unabashedly rip off Capcom's big 32-bit success story.
Excerpt: I was a little surprised to see the turn Parasite Eve II takes in regard to the original, which was more of a traditional role-playing game. This sequel is just what Brad says it is—a Resident Evil clone that tries to keep its feet in both genres. I must admit that Squaresoft has the formula nailed—the still photographic scenery; the awkward control-scheme; the zombie-like bad guys—and let's not forget the beautiful heroine who does all her fighting in a leather...
Excerpt: The difference between Parasite Eve II and any of the games in the Resident Evil series can be summed up like an unhip microbiology major's bad joke: "What's the difference between a neo-mitochondrial mutagenic airborne virus and a fluid-transmitted virus which reanimates and increases aggressive tendencies in mutated expired organisms?" The answer? Not much.
Excerpt: The graphics in Parasite Eve II are wonderfully pre-rendered backgrounds, a la Resident Evil , only far more vibrant and involved. I was amazed as I wandered around the different levels. Nothing was overlooked, down to the most minute detail. Even the dusty town of Dryfield was stunningly bright in color. I was really impressed. Of course, the CG was fantastic as well, that being Square's forte and all.
Excerpt: You really are in control of this town. It goes beyond customizing your house and choosing its furniture; you can also make your own clothing patterns, doorway illustrations, and umbrella designs. The whole time you play, you'll get the sense that someone spent a lot of time perfecting nearly every small detail.