Reviews and Problems with Metal Gear Solid: VR Missions
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Metal Gear Solid: VR Missions
26 August 2000
Excerpt: Metal Gear Solid was fantastic, but it wasn't enough. "More!" screamed the gaming masses when they finished the 1998 Game of the Year. Konami was happy to oblige — but not in the way we expected. Metal Gear Solid: VR Missions expands on the original MGS's Virtual Training mode, upping the number of missions from ten to over 300. It's not a full-featured game like MGS, but it's surprisingly fun.
Excerpt: Some may call this an expansion, others call it a whole new game. I think of it as a whole new game, filled with excellent tactical puzzles and some addictive action. Solid Snake makes his return to the Playstation in an all new game entitled Metal Gear Solid VR Missions. The Japanese version featured both the original title and VR Missions, but the US version is packaged by separately. Anyways, most of you gamers out there have the original title.
Excerpt: When I first arrived on the PC gaming scene, I ran into to something that was previously unheard of: add-on packs. For those of you unfamiliar, an add-on pack contains extra missions or levels to a game already released and aims to satisfy gamers looking for more after beating their favorite game. Nowadays, however, the practice is pretty common.
Excerpt: Remember the VR missions in the original Metal Gear Solid ? The wireframe constructs? Well, that's all there is in MGS: VR Missions . Really. This is probably one of the game's weakest points. Sure, I understand that it's supposed to be a VR CD, but you really have to worry when you actually get excited because this new level is fluorescent orange instead of fluorescent blue. Ugh. The character models themselves are still great, however.
Excerpt: <br /> <br /> <br /> <br /> <br> <br /> <br> 6, 07, 2000<br><br> <br /> <br /> Solid Snake began his adventures way back on the MSX and NES consoles, at a time when fancy graphics and synthesised speech were more of a novelty than commonplace. Metal Gear Solid on the Playstation saw Snake getting a 3D revamp and it was a joy to behold in everyway.
Conclusion: De ca. 8-10 timer jeg brugte på at løbe alle tænkelige kombinationer af træningsmissioner igennem er dog ikke helt spildte, men jeg forventede mig bare mere til den pris. Måske et rigtigt spil?