Excerpt: In 1998, Contrail, Prokion, and Sony got together to give the RPG crowd Legend of Legaia . Said crowd had been growing rapidly, thanks to games like Final Fantasy VII attracting droves of genre-newcomers. Legaia would appeal to this newly-enlarged audience with 3D graphics, but more so with its unique battle system. The companies’ efforts translated into an RPG that certainly isn’t among the PlayStation’s elite, but still enjoyable.
Summary: Sony does a good job at making Legaia a success. Which is a perfect mixture of the old with the new. The Innovative Battle system will allow you to forget the lengthy play. When you think the game is beat you'll be surprised to find out there's more. This is one of the best qualities, that adds to the excellent gameplay. The only gripe is the music gets repetitive, and the bosses are hard as hell.
Excerpt: Mediocre (adj.): 1. Of middling Quality; neither bad nor good; indifferent. 2. Legend of Legaia; Sony Computer Entertainment's latest RPG for the PlayStation. What do you get when you mix good intentions with bad execution? You get Sony's latest entry into the RPG genre: Legend of Legaia. From the graphics to the battle system nothing about this game will make you stand up and take notice.
Excerpt: The graphics in Legend of Legaia ’s town and dungeon scenes are great. They’re fully real-time rendered 3D, a la Xenogears , but you can’t rotate them. At first, this seems like a hindrance, but it allows for much more detail because you don’t have to worry about coming up with textures for all the sides of the buildings, or even rendering them. The map designers spent a lot of time making gorgeous towns and castles to roam in.