Excerpt: Koudelka certainly starts strong. The opening intro, for example, isn't the usual loud and overblown affair that seems to be the norm these days—instead it is very low key. It consists of a lone, dark figure riding horseback through a countryside at night. All the while a low, melancholy musical tune plays in the background. It is quiet, reserved and barring the obvious similarities to that of The Legend Of Zelda: Ocarina Of Time's intro, it works wonderfully.
Excerpt: Survival horror and turn-based RPGs have a lot in common. Both feature engrossing storylines with oodles of cutscenes, and both usually contain somewhat spotty gameplay that’s overlooked when compared to the plot and atmosphere. But who am I to complain? I still love both of these genres, warts and all. That’s why Koudelka , a blend of two of my favorite genres, seemed to be quite promising. To sweeten the deal, the game was developed by ex-Squaresoft staff.
Excerpt: The graphics in Koudelka are quite nice. They catch the ambience of the abandoned monastery where it is set quite well, with a dark, foreboding tone throughout the game. It's moody, in a real sense like Alone in the Dark was, as opposed to the oogely-boogely sense that Resident Evil is. The backgrounds are statically rendered 2D, with 3D characters moving around on them. There is some animation on a few of the screens, but it's generally quite limited.