Reviews and Problems with Hoshigami: Ruining Blue Earth
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Into Liquid Sky
7 August 2003
Excerpt: After some serious delays, Max Five's strategy RPG has finally come out for the Playstation. During development of the game, many people were drawing comparisons between Hoshigami and Final Fantasy Tactics . While the visual layout of the overworld map and the combat grid are extremely similar, that is where most of the similarities come to an end.
Pros: Actually requires strategy to win, RAP system is fresh addition to combat
Cons: High level of difficulty, Average graphics, Story takes a while to get rolling
Excerpt: Hoshigami: Ruining Blue Earth belongs to the anime-style school of thought, a familiar look used in RPGs. Rare parts of the plot development occur as 2D full screen comic style illustrations, but the majority of the plot development takes place as scripted in-game graphics. The in-game graphics are made up of 2D sprites overlayed on an orthagonal 3D 'arena'. By 'arena', I merely mean that the area is square and confined, giving a sort of a 'chess-board' feel.
Excerpt: A good tactical RPG is hard to come by. Why is this? For one, theyâ€™re just not released as often as other RPG-related genres. And this is because itâ€™s very difficult to produce a good one. For the most part, Hoshigami is an example of a failed attempt. On paper, Hoshigami sounds like a fantastic game. (The simple fact that itâ€™s a tactical RPG was enough to get me excited).
Excerpt: Atlus of America placed a lot of faith in Max Five, securing the rights to Hoshigami: Ruining Blue Earth before the title was even completed. On the surface, this faith seemed to be well founded. Max Five is the company formed by the development group that worked on the watershed Playstation Strategy RPGs, Tactics Ogre and Final Fantasy Tactics. What Atlus ended up with was a title long on promise and short on balance and execution.