Excerpt: Chrono Cross had an intimidating legacy to uphold in the form of Chrono Trigger . Making a sequel to one of the most highly-regarded RPGs of all time raised the stakes of this game's release, and thus its inability to equal Chrono Trigger should come as a surprise to no one. Chrono Cross is interesting in many ways and succeeds in being an RPG like no other, but Squaresoft's attempt to introduce many new ideas is not a complete success.
Excerpt: It is difficult in the heat of a RPG's ending credits to maintain a sense of objectivity regarding the experience. After all, these are games in which thirty or more hours are invested into achieving such a goal. The problem arrises when one takes that momentary feeling and puts it to words in a recommendation which does not change even when the opinion which caused its creation does. Such is the case of Squaresoft's Chrono Cross .
Excerpt: A brief history lesson: the original Chrono Trigger was a collaboration of sorts between RPG giants, Enix and Square. Dragon Quest director and character designer, Yuji Horii and Akira Toriyama respectively, temporarily joined forces with Final Fantasy creator, Hironobu Sakaguchi, to form a "Dream Team" and develop a role-playing game like no other.