Excerpt: Chrono Cross had an intimidating legacy to uphold in the form of Chrono Trigger . Making a sequel to one of the most highly-regarded RPGs of all time raised the stakes of this game's release, and thus its inability to equal Chrono Trigger should come as a surprise to no one. Chrono Cross is interesting in many ways and succeeds in being an RPG like no other, but Squaresoft's attempt to introduce many new ideas is not a complete success.
Excerpt: It is difficult in the heat of a RPG's ending credits to maintain a sense of objectivity regarding the experience. After all, these are games in which thirty or more hours are invested into achieving such a goal. The problem arrises when one takes that momentary feeling and puts it to words in a recommendation which does not change even when the opinion which caused its creation does. Such is the case of Squaresoft's Chrono Cross .
Excerpt: Playing Chrono Cross can be a bewildering experience, and that's not a slight at the game's graphics, music, gameplay or even its story. It's just amazing that the same company that released some of the most forgettable RPGs this summer could also release such a worthy sequel to one of the best Super NES RPGs ever made. Let me start off by saying I agree with practically everything Matt says. The graphics, both the FMV and backgrounds are remarkably well done.
Excerpt: As many people know, Chrono Cross is the long awaited sequel to Chrono Trigger , a game released roughly five years ago for the Super NES that involved some memorable and original gameplay based around time travel. Chrono Trigger was famous for allowing the player a remarkable amount of variation in how he/she chose to play the game.
Excerpt: Chrono Trigger is one of the most highly regarded RPGs ever released. Itís not because the storyline is original. In fact, the storyline is awfully clichÈd. Squaresoft uses all the clichÈs (a noble warrior, a silent protagonist and a feisty princess) to forge something of a parody of the RPG genre. The parody was a subtle one, but the graphics, music and gameplay all mixed splendidly to create a humorous and unforgettable adventure.
Excerpt: Statically-rendered 3D backgrounds have never looked as gorgeous as they do in Chrono Cross . They've never looked so un-static, either. The game is awash with brilliant hues, dark undertones, and everything in between. I simply gaped at a few areas the first time I entered them, oblivious to what I actually meant to do. People heard me mumbling something that sounded like 'pre-tty col-ors' as I played. The character models are very nice as well.
Excerpt: A brief history lesson: the original Chrono Trigger was a collaboration of sorts between RPG giants, Enix and Square. Dragon Quest director and character designer, Yuji Horii and Akira Toriyama respectively, temporarily joined forces with Final Fantasy creator, Hironobu Sakaguchi, to form a "Dream Team" and develop a role-playing game like no other.
Excerpt: In most ways, Chrono Cross is like its predecessor’s more mature, older sibling. Chrono Trigger was a light-hearted romp through time, tying all its loose knots together in a neat, happy bundle at the end and not worrying about the consequences. Chrono Cross deals with the unresolved ramifications of the actions taken in Chrono Trigger: the paradoxes created by altering the past, the seemingly trivial decisions made daily that can forever change the course of a life, the...