Summary: This game is great. I can't recommend this or the original enough to people. I was suprissed at what a departure this game was, but pleasantly surprised. Players will find themselves stuck to their seats with excitement and keep coming back for more and more. The humor is nice and clean and oddly enough actually funny at times. Not something I expect from most games these days.
Excerpt: Alundra 2 is the follow-up to Working Designs' most recent well-received action RPG for the Playstation. The sequel, however, is brought to us by fledgling RPG publisher Activision. Although many RPG fans feared that Alundra 2's translation would fare more poorly in the hands of an inexperienced RPG publisher, they'll be pleasantly surprised to find that it's actually one of the game's biggest strengths.
Excerpt: The original Alundra consisted entirely of hand-drawn 2D graphics. Alundra 2 is real-time rendered 3D, both characters and locations. And that's about as similar as the games ever get, really. At first, the 3D engine used in Alundra 2 is more annoying than useful, but then you find that turning the camera so that you're always jumping either left or right is an extreme boon to gameplay, and you actually start to like the irate bugger.
Excerpt: Alundra is a game known by not too many. It received much positive feedback but it wasn't hyped up enough to make the sales boost through the roof. You take on the role as Alundra and as far as I can recall you you are searching for Baron Diaz. After that it is all done the game ends, right? Wrong! Activision and Contrail/Matrix (who by the way were the creators of Wild Arms) have joined forces to bring us Alundra 2.