Conclusion: Possibly my favourite detail is the news-stands, where the player can “leave comments” on newspaper articles – the only way in which the protagonist can speak. If this had been expanded a little more, if the game had perhaps offered a little more depth more quickly (rather than a chapter of story in three parts every experience level or two), it would have been very good indeed.
Summary: " Transistor " is one of the most special games I've played this year. During the entirety of my playtime -the six hours it took to beat it, and the further six I spent on a second playthrough immediately after my first - I applauded its respect for the player, the incredibly crafted world, that gripping noir storyline and most of all, its talkative nature. It's a game that constantly exceeded my expectations, and that alone is worth singing about.
Summary: Parents need to know that Transistor is an action role-playing game viewed from a raised, three-quarter perspective. The player's character frequently engages in combat with her sword, but, except for a single battle against a human late in the game, she only fights robots. Narrative sequences depict humans being fatally stabbed -- though it's without any blood or gore -- and players will run across the occasional dead body lying in the street.
Summary: Supergiant Games, back after a triumphant debut with 'Bastion,' has a thing about remixing the old and the expected. After twisting some RPG tropes into a delightful little tale in 'Bastion,' it now falls on 'Transistor' to evaluate those twists and emerge even newer, even fresher. Again a third-person, isometric RPG, now in the shoes of beloved singer and performer Red, players are tasked with overcoming the Process, an infection overtaking her future-punk town called...
Excerpt: Supergiant made a name for themselves with the incredible Bastion. It’s hard to believe it’s been nearly three years since that was released, because it seems like only yesterday that I was listening to the Tom Waits-esque narrator talk about the on-screen action in a way that was impressive then and more impressive now since no games have copied it.
Conclusion: Concept: Explore a world being overtaken by conformity while wielding a weapon of growing power
Graphics: Warm, watercolor-esque environments bring a soft edge to a the high-tech setting
Sound: A creative and original soundtrack melds jazz, electronica, and voice to great emotional effect
Playability: Grasping the complexity of the game’s upgrade system takes a lot of time, but thankfully the game difficulty gives you the leeway to master the complexity
Excerpt: A dead man. A weapon. A dress, torn and discarded on the ground. A voice says, "What a night. You're still in one piece; that's all that matters." Transistor begins with remarkable confidence, throwing you right into the life of nightclub singer Red at what might be her lowest point. There's no immediate explanation for who she is, or what this world is, or what happened the night before, and all this mystery only makes your journey more captivating.
Pros: Fascinating and unconventional narrative that exudes confidence, Empowering combat system that fuses real-time and turn-based action, Visuals, music, and writing combine to create some terrific moments
Conclusion: Transistor’s the kind of game that made me immediately jump back in to take on New Game Plus. I wanted to continue exploring the excellent combat in new, more challenging scenarios. I wanted to double back on the areas that I’d missed the first time through, and try to fill in the gaps of the fantastic story.
Pros: Beautiful world, Incredible music, Deep combat, Original story