Summary: THIEF falls short of all expectations. It’s incredibly confusing map levels and gated design make this game worth a rent, and that’s only if you don’t end up with a headache, angrily throwing the controller on the floor at the oftentimes brainless AI and annoying loading screens.
Pros: Decent graphics if you don’t mind the lack of color. DualShock 4 lightbar feature is nice addition.
Cons: Locked-down, linear design. Frequent loading screens. Poorly synced audio and music. Buggy enemy AI.
Excerpt: For all its big heist ambitions, Thief is all about the long con. It looks good from the start, with just enough shiny bits and nods to the original series to draw you in. But stick with it until the end and you’ll have nothing to show for your time but dreams gone bust.
Conclusion: While Thief walks a fine line of quality versus unoriginality, what ultimately tips it into being underwhelming are the atmosphere-ruining bugs. Seeing soldiers run on the spot, trapped on a physics object, or conversations repeat – or the stealth apparently not working at all as a soldier looks...
Summary: The story of Thief is underwhelming, and the rest of the game feels like a Dishonored wannabe. Which is a shame considering how beloved this franchise is for some people. It’s not a total loss, but it’s not especially fun.
Summary: On the title screen for Thief, the main character, Garret, looks curiously small. Dwarfed by the scale of the city in the background, he looks a bit like a cross between a new Assassins Creed lead character and a hobbit.