Conclusion: Ready at Dawn (RAD) studio -- the studio made up of former Naughty Dog, Sony Santa Monica and Blizzard employees -- is best known for their games on PSP. Their most accomplished works have been on the God of War IP with Chains of Olympus and God of War: Ghost of Sparta.
The Order: 1886. La lucha por la subsistencia de la humanidad.
4 weeks ago
Excerpt: Desde que se vio el adelanto de The Order: 1886 , en la E3 de 2014, todos estábamos ansiosos por poder meterle mano al juego y así comprobar que los alucinantes gráficos del tráiler correspondían en el gameplay.
Pros: Gráficos, Banda sonora, Iluminación, Mucho potencial para crear una gran saga
Cons: Poca libertad para explorar, Si bien la historia es buena, le falta un poco para redondear y más libertad, Accesibilidad de los rivales, Corta duración
Summary: The Order: 1886, developer Ready at Dawn's first-ever original console creation, comes by its M rating honestly. It features all the coarse language you'd expect from today's big-budget video games (however anachronistic it may be), along with plenty of the industry's near-pornographic enthusiasm...
Summary: The Order 1886 had a lot of promises. This PlayStation 4 exclusive caught many gamers attention with its “cinematic approach” and beautiful graphics. After spending a good five to six hours with it, I was unfortunately left a little disappointed.
Summary: The Order: 1886 certainly has the elements of a great game, although maybe not enough to satisfy a wide range of gamers. The game is story-driven, which means there are no chances of free-roaming, definitely not the open world type of game, and gives more of a movie-like experience rather than a...
Summary: Apologies for this delayed review, dear HDD readers. Disgruntled Belgian postal workers stole (or just misplaced) the delivery of my review copy. Fortunately, a second disc made it through. Thanks, lads!
Excerpt: Ready at Dawn deserve a lot of credit for fighting for their vision of The Order: 1886 . They�ve achieved what they set out do despite gathering criticism along the way from previews and leaks, demonstrating a satisfying drive for production of their game, not our game.
Excerpt: For two generations, we used to attribute the staggering beauty that The Order: 1886 evinces throughout to pre-rendered cutscenes. Now the hope is that, one day, someone will put all that time, effort, and horsepower into a decent game. Really, though, the correct term is "decent movie.