Reviews and Problems with Metal Gear Solid: Ground Zeroes
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Metal Gear Solid V: Ground Zeroes Review
31 March 2014
Excerpt: There’s been uproar over the content of the absurdly named " Metal Gear Solid V: Ground Zeroes " ever since people found out it could be completed in just over an hour. Is this slice of action worth the price of admission?
Excerpt: A new entry in the Metal Gear Solid series is usually an event, surrounded by years of hype and critical acclaim upon release. However, things are a bit different this time for Metal Gear Solid V , the fifth main numbered entry (and 9th overall) for Konami’s long-running stealth series, as Metal...
Conclusion: Ground Zeroes is a strange product, appearing like such a bad deal initially but then more than making up for it with side content you can't access until later. But it looks gorgeous and plays great.
Excerpt: Camp Omega, the Guantanamo Bay Naval Base look-alike in which Metal Gear Solid V: Ground Zeroes is set, is a fully realized location. Guard towers meticulously dot the perimeter, their swiveling searchlights stretching from the chain-link fences and mountainous exterior to the rows of mud-slicked...
Summary: Metal Gear Solid V: Ground Zeroes was a big risk for Kojima to make. It’s essentially a prologue to the full game, more of a demo if you will. But it does have huge replay value thanks to the Trials and collectables throughout Omega Base.
Summary: For a very short time, I enjoyed 'Metal Gear Solid V: Ground Zeroes' as I would any new, exciting, and impressive 'Metal Gear' title. I couldn't help but be fascinated by some of the turns assigned to 'Peace Walker' characters, and that is the game's fundamental issue.
Summary: Ground Zeroes is excellent, it really is. Not only is it one of the best-looking games ever made, there is simply nothing I would change about the gameplay at all. It’s an appetiser that has me drooling for the main course, and that means it has done its job.